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Joesgrrrl's Comments

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Clear Water TD

Play Clear Water TD

Aug. 22, 2013

Rating: 3

Needs: speed up button, some indication of how many waves there are, information on each of the "baddies" and the Boss, more variation in tower types, skills points to adjust things like tower costs and amount of mana. Definitely a good start!

Friv

Play Friv

Dec. 21, 2012

Rating: 0

Fun, but would be nice to be able to swap colors.

Attack of the Evil Bunny Empire

Play Attack of the Evil Bunny Empire

Oct. 01, 2012

Rating: 4

Needs a speed up button & a way to upgrade turrets. I'd rather upgrade then have to pay more for another turret the same strength as the last one.

Cube Tower

Play Cube Tower

Jan. 09, 2012

Rating: 1

Not bad. I don't mind having to collect the money, though including some way to upgrade the range of the mouse would be great. What's tedious for me is having to select a tower multiple times if I want to place it. Most games use Shift or CTRL to allow you to place more then one of the same tower. Also, so far, my strategy has been to use the lowest tower, without upgrading, & nothing else. Yes, I end up w/ a lot of them, but they work.

Fantasy Online

Play Fantasy Online

Nov. 21, 2011

Rating: 18

So far, only issue is that I loose the light from my torch when I die in the cave, but don't loose the torch.

Submarine Tower Defense

Play Submarine Tower Defense

Oct. 19, 2011

Rating: 1

Pretty basic design. Needs speed up & indication of how many levels/waves there are. Would be nice to get a "bonus" for starting a level/wave early & be able to sell towers. Not sure if it's a bug, but the Water Tower upgrades go from $10 to $15 & back to $10.

Demonrift TD

Play Demonrift TD

Oct. 04, 2011

Rating: 2

Only played a couple levels so far, but it looks great! Love the art work. Seems I benefited from others by not playing until now. ;) Only thing that would be great to see is a Next Wave option.

Cake Pirate 2

Play Cake Pirate 2

Sep. 20, 2011

Rating: 23

This is a very promising game that I think just needs a few improvements. There needs to be an in-game tutorial that explains things like Cakes = Life & when & how ingredients are used. Is there a reason you can't get additional cakes after so many waves? I also didn't notice any notification when I had received skill points; I just clicked on the Update Skill button to see what was there & saw I had points.

The Enchanted Cave

Play The Enchanted Cave

Aug. 04, 2011

Rating: 0

Loving this game! Only "complaint" is that I can't look at what medals I've won.

Elements of Arkandia

Play Elements of Arkandia

Jul. 06, 2011

Rating: -1

It would be nice to get credit for the Ice that destroyed w/ Healing Fire.

Elements of Arkandia

Play Elements of Arkandia

Jun. 14, 2011

Rating: 0

Love that the debt is an option now! I saw no end in sight before. Still loving it, but it would be great if it could keep track of how many extra turns have been earned. There are many times when I get a 4 or 5, then get another 4 or 5 on my extra turn or as combos are made. That second (or third or forth) doesn't garner any extra turns.

Story of Hero

Play Story of Hero

May. 31, 2011

Rating: 13

Not bad, but could use lots of improvements: Option to speed up waves (it shouldn't take 20 minutes to complete 20 waves on a relatively fast computer), faster mana generation, differential experience earning (for example: 1 xp for low level monsters, 2 for middle, 3 for high), option to buy more Warriors (or whatever they're called), lower costs for upgrades &/or faster accrual of gold (also, why did it stop giving gold at the end of rounds starting at Level 5?). I think that's about all I can think of right now. Overall, good game. Certainly way better than some I've tried.

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