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Game comments and reviews
Nov. 11, 2013
I don't like the new feel this version of Feudalism has. When I first saw the third instalment came out, I was so excited, being a huge fan of the game series, but after playing it for some time, I wish they kept the original layout and controls as the first two. Then again, I guess the developers felt it was time for a new look and way to play, I'm just not feeling it.
Dec. 16, 2012
to get the nut in the cannon, press the barrel as soon as the level loads. the plank it is on, is offset a little in the beginning.
Dec. 13, 2012
One of the only games on Kong I gave 5 stars... Due the the incredible ending<3
This is a sick, sad game that frustrates me very much :(
Dec. 08, 2012
I don't ever remember my school bus being that fast or agile...
I must say, this game has an indescribably detailed walkthrough...
Nov. 25, 2012
So that's what the tack shooter towers actually look like...
Nov. 13, 2012
The fact that this game allows you to correct your ignorant mistake of forgetting to name your character is absolutely brilliant... I remember when I started Skyrim, I finished the entire game known as 'Prisoner'. Thank you developers of Dragon Age. This means more to me than you'll ever know<3
Nov. 03, 2012
It's funny how it took me till the second last level of the game to get my first achievement.
Oct. 11, 2012
Is there a way I can see what my oldest badges I haven't achieved yet are? Like in the original version?
Developer Reply
Load any badge, then in the page which displays the "Launch this game!" button you'll find an "Oldest" button at the left. Another option is to use the "Browse" tab and filter them by unearned; it's automatically sorted by date.
Aug. 01, 2012
That's funny, I don't recall emeralds being blue...
Jul. 31, 2012
This game has great potential, keep up the wonderful work and stay focused. A few improvements will need to be completed before further lengthening of the game. Unfortunately, my character only attacked once, that will need to be fixed. Also, the overall brightness of the game should be increased. Another improvement for the game you should think about is grammar, and correct sentences. Take the death from the skeletons for example, after being killed, the game announces, "You are death." Change that to, "You are dead," or "You have died." The game also glitches when I enter the ocean, replying my death over and over without allowing me to restart. One another thing you should focus on is improving the environment. Collect more feedback from other players, improve the gameplay, and seriously think about making a story-line, with quest objectives, interactive NPCs, loot from fallen enemies, shops, character skills and inventory, equiped items, etc. Keep up the good work.
May. 10, 2012
This game has great potential, but I have this indescribable feeling of unaccomplishment finishing it. This game needs greater motivation and feeling of difficulty. Beginning the mining adventure has a certain degree of difficulty, but that degree drops dramatically within the first 25 minutes. I highly suggest the addition of achievements, perhaps mining a certain amount of blocks, and more upgrades. Add a feel of danger to the game, maybe cave-ins? Underground rivers to avoid, and even further down, lava pockets. One thing that would greatly improve the gameplay is added random events. Finding random ore within dirt blocks, maybe radioactive blocks that recharge your battery or explosive blocks that damage you. Definitely add the option to dispose unwanted ore. Thereโs nothing more frustrating than accidentally filling you inventory with too much incorrect ore when on a mission. All in all, this is a brilliant attempt, but I do suggest further work to reach 4 stars. 3/5
Apr. 27, 2012
I really like this game a lot... It takes quite a bit to impress me due to the fact that I'm a rather fussy gamer, but the simplicity of this game, along with it's beautiful story and music had me enjoying every second. The thing is with games like these, after you finish them, that's it. The cheats available after completing the story virtually creates a new game within itself. I found myself playing this game over and over, trying to avoid the xtreme jumpin' zombies whilst getting to my girl. Brilliant simply piece of art. Thank you KrangGAMES. 4/5
That's it..... until the sequel :O Thanks for the kind words!
Feb. 17, 2012
Um... I just sold the 'Hobo's beard' for $74.
Dec. 21, 2011
This game has great potential. I suggest a lot more work though... Include time limits for each stage so they don't end randomly. Create a better system to use the pick-up weapons (Like the numbers on the keyboard, etc.) Fix the lag shots with the tri-shot pick-up. All in all, a good effort. 2/5
Dec. 16, 2011
I don't recall NASA having this many problems getting to the moon...
Jul. 21, 2010
I have never, in my entire life, had a game that makes me want to slit my wrists like this one does.
Jul. 15, 2010
I love your sense of humour Pseudolonewolf, Hemp robes have mind enhancing abilities, Better potions have more friends and Happy Johnnys? Lol, someone tell me more about this crazy, lethal, Happy Johnnys. I have played quite a few RPGs in my time but I have never come across one like this. A tremendous amount of time has gone into this game, I can not even begin to imagine. The amount of extras to do along the way is a beautiful irritation. When I play games, I, just about every time, do every single mini mission before completing the main but with this you find yourself just playing. Congratulations, I'm sure these games will go further then you ever imagined.
Dec. 14, 2009
a great game but definitely should go longer
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