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JohnSmithBSc's Comments

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Double Pendulum Simulator

Play Double Pendulum Simulator

Apr. 28, 2015

Rating: 1

This is pretty cool. Makes me want to see what triple or quadruple would look like.

Developer response from ryanfraserham

I was thinking the same thing! I'm going to see what I can do about adding this.

Great Adventures of Sam

Play Great Adventures of Sam

Apr. 16, 2015

Rating: 0

Man, that boss is wrong on so many levels. Not least as part of a game ostensibly made to present to your girlfriend as an anniversary present.

Balloon Platform Defense Basement

Play Balloon Platform Defense Basement

Apr. 15, 2015

Rating: 1

Who gets the reference on level 7? Lovely windmill isn't it?

Astrox

Play Astrox

May. 04, 2014

Rating: -7

Great game, except that it's crashing roughly every 10 minutes and I keep having to close the browser and reload. Well, not crashing exactly, the mouse button just stops clicking on anything (though mouseover hints are still working). Strangely, it also affects the rest of the browser window (though I can open other tabs by going down to the taskbar). BTW, does the 'export save game' button actually do anything? It doesn't seem to.

QUO

Play QUO

May. 04, 2014

Rating: 0

I managed to plant the tree for the explorer to climb out the right hand side of the hole, but even with two trees she couldn't get out the left hand side to see if there were some items she'd missed (and assumably there were since I couldn't get any further after that).

Creeper World: User Space

Play Creeper World: User Space

Nov. 16, 2013

Rating: 0

I can't see what 'pour pop rock on the creepers to blow them up' is supposed to mean.

The Great War of Prefectures

Play The Great War of Prefectures

Nov. 12, 2013

Rating: 5

For the first few plays this seemed dreadful. The computer players seemed to always win every battle, no matter how much bigger your armies were. It was a while before I worked out that in a battle, you have to actually tell your army to attack (never mind the help page that says attack is automatic and hold is manual, the opposite is true), otherwise your armies will stand there like a dead fish waiting to be slaughtered. You have to press 'hold' when the battle starts, which is what makes your armies NOT hold, but attack!

K.O.L.M. 2

Play K.O.L.M. 2

Aug. 03, 2012

Rating: 7

For some reason it did SEEM shorter than the first, even though the clock tells me it took just as long to play through. It's certainly left me waiting to see how the story ends, and I've been waiting quite a while now for KOLM 3 - how much longer?

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