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Game comments and reviews
Apr. 28, 2015
This is pretty cool. Makes me want to see what triple or quadruple would look like.
Developer Reply
I was thinking the same thing! I'm going to see what I can do about adding this.
Apr. 16, 2015
Man, that boss is wrong on so many levels. Not least as part of a game ostensibly made to present to your girlfriend as an anniversary present.
Apr. 15, 2015
Who gets the reference on level 7? Lovely windmill isn't it?
May. 04, 2014
Great game, except that it's crashing roughly every 10 minutes and I keep having to close the browser and reload. Well, not crashing exactly, the mouse button just stops clicking on anything (though mouseover hints are still working). Strangely, it also affects the rest of the browser window (though I can open other tabs by going down to the taskbar). BTW, does the 'export save game' button actually do anything? It doesn't seem to.
I managed to plant the tree for the explorer to climb out the right hand side of the hole, but even with two trees she couldn't get out the left hand side to see if there were some items she'd missed (and assumably there were since I couldn't get any further after that).
Nov. 16, 2013
I can't see what 'pour pop rock on the creepers to blow them up' is supposed to mean.
Nov. 12, 2013
For the first few plays this seemed dreadful. The computer players seemed to always win every battle, no matter how much bigger your armies were. It was a while before I worked out that in a battle, you have to actually tell your army to attack (never mind the help page that says attack is automatic and hold is manual, the opposite is true), otherwise your armies will stand there like a dead fish waiting to be slaughtered. You have to press 'hold' when the battle starts, which is what makes your armies NOT hold, but attack!
Aug. 03, 2012
For some reason it did SEEM shorter than the first, even though the clock tells me it took just as long to play through. It's certainly left me waiting to see how the story ends, and I've been waiting quite a while now for KOLM 3 - how much longer?
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