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Game comments and reviews
Jan. 26, 2015
The stock tips are wrong... is that by design just to see if I'm paying attention? :)
Jan. 26, 2014
To get the 50yd badge easily, score an own-goal.
Sep. 08, 2012
An extra star for the elevator complaints at the other hotel.
Aug. 26, 2012
Memory leaks. It isn't about speed at the later levels, but losing an additional 20k mem/sec to the flash plugin. Flash shouldn't be using 400mb of ram by lvl 90.
Jul. 02, 2012
Damage notifications pop up in the worst possible place- which is right over the image of my sheep. Very tough to navigate sometimes with that going on.
Sep. 13, 2011
I had a lot of trouble reading the font- makes it harder to navigate through the screens in between levels.
Nov. 16, 2010
The best characters are the necromancer, cause he can summon and heal. The chicken cause he can fly, easy to get and possible to kill any unit. Bahamut cause he has a 3 direction attack, can fly, and has 110 hp. If you are trying to get the annoying units that can change you the best way to get them is be a level higher or low with an attack that goes up or down (bahamut) or shot them continuously in the back. If you are looking for the last row of units they seem to only spawn on the level that starts with you dropping down a long shaft. Go to the right till you see 2 dark elves, then fly up.
Jul. 06, 2010
Surprisingly fun for a flash football game 4/5
Apr. 23, 2010
Very well done- original and entertaining. The music was a nice addition
Apr. 21, 2010
... I hate doing this in real life. Why would I want to play a game about it?
Love the concept- looking forward to a sequel
Apr. 17, 2010
Holy memory leak batman! Level 80, and my browser is using 380mb of ram. Is this a flash problem or the game?
Jan. 30, 2010
I guess it was really only a matter of time before the micro-transaction model ruined flash game sites. Oh well, was fun while it lasted.
Jan. 11, 2010
A nice take on the desktop TD framework. I like the concept of the mega towers and enjoyed the obstacles. Keep up the good work.
Dec. 24, 2009
Nice development effort. Recommend a way to maybe track current quests and perhaps change the death gate creature spawn from a % life of the gate to a timer. The ambush just after the first town is a bit overpowered for that current character level. Use 3 mobs instead of 4?
Dec. 14, 2009
Very enjoyable game. User-generated levels will help with replay value
Dec. 02, 2009
Not terribly entertaining. One of the few badges that I'll pass up on principle alone.
Mar. 24, 2009
A few things would help this game along. 1) Hidden menu during gameplay. 2) Ability to import images from the desktop for custom puzzles helps replay value. Otherwise a very nice puzzle game!
Jan. 07, 2009
Try textured tiles in addition to the colors in order to solve the colorblind issues others are having
Nov. 25, 2008
Ugh. I'd like 5 minutes of my life back.
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