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JohnyV1's Comments

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Loot Hero

Play Loot Hero

Dec. 29, 2013

Rating: 3

First off I like the game for what it is, that being said I have a few issues. Once the stats are at lvl 4-9 you can still add to them, which is fine except in the case of critical, once it is at 100% it just takes your coins without benefit rather than simply not being clickable ( I tested this just to satisfy my curiosity). Also I'm not entirely sure why you didn't just set a higher skill level cap rather than making the cap completely meaningless since you can keep raising them after maxed. The only other thing for now is that there is very little motivation to go past level 50 since there are only two more achievements(lvl 50 dragon & lvl 100 character), more difficult achievements along the way would be nice, like 50-100k kills, collect 500k - 1mil loot, or maybe even kill 1k-10k enemies in one round. keep up the good work! :)

Pocket Fleet

Play Pocket Fleet

Oct. 07, 2013

Rating: 0

when you get deployed from your base and it throws you right into an asteroid hard enough to flash red, something isn't right.

Developer response from Odcaf

That rarely happens considering the asteroid density in the maps. I mean we could make you invulnerable for a short time at launch as another user suggested, it wouldn't take 5 minutes to implement that. But on the other hand, that would kill the fun because there is a way to avoid them. Just apply some throttle (it will balance your ship and actually lower your speed during the launch) and do a quick maneuver to escape those nasty asteroids. :)

Notebook Space Wars

Play Notebook Space Wars

Aug. 27, 2013

Rating: 0

I want to like it, but your mouse event listener for movement is wigging out a bit and lagged.

The Facility

Play The Facility

Jun. 05, 2013

Rating: 1

full screen is a must in the future.

Developer response from davidgoad

The reason for this was actually a fault partially related to the build of Unity I was working with at the time. For some reason, the Devs of Unity didn't include the ability to apply the Screen.lockCursor property to web games (previously it locked the cursor to the center, but disallowed mouse movement). Now, applying that property in the Start() function of literally any script, the cursor is locked to the center until the window loses focus (or the escape key is pressed) -- except now you can move the mouse. Nevertheless, thanks for playing the game. I apologize for having not replied much, much earlier.

VortexWars2

Play VortexWars2

Sep. 17, 2012

Rating: 2

Reset All Ratings immediately!

VortexWars2

Play VortexWars2

Sep. 17, 2012

Rating: 0

Bring out your dead, bring out your dead.....

VortexWars2

Play VortexWars2

Sep. 17, 2012

Rating: 2

We must Cleanse the Plague!

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