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Game comments and reviews
May. 03, 2017
Excellent game. Barb is a bit tricky to play cuz you have limited player information to really keep the rage going so no playstyle is really rewarded. Ranger ammo creation being manual kills a lot of time. Wonder if that could be streamlined. Overall the game captures fun, and there is a great fairness to deaths. Ladder/stair-shuffling is a workable strategy which is a great homage to roguelikes, and the class system feels robust and aside from quibbles above well-tested. Rogues excel for speedrunning - though I died within sight of Yendor twice with a rogue and got my best record with a Storm Mage (32:0) of all things (finding a rogue book early to nab Dungeon Sense). A lot of love went into this, and I appreciate the mix of minimalism and system mastery that this game entails. Have you played Red Rogue? Of rogue-lites, this and Red Rogue are easily my favorites, despite how different they are. Both are very "dungeon roguelike, but I only have an hour to kill". :)
Developer Reply
Thanks for all the feedback! I've never played Red Rogue, I think the only rogue-lite I've played is FTL. Most of the inspiration from this is coming from the big classics: DCSS, ADOM, TOME4 etc. The intersection of minimalism and depth is one of the key areas I try to make shine in all of my design. I'd like to just keep expanding the scope and depth of my games while maintaining simple, pick up and play gameplay at the core.
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