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Game comments and reviews
Mar. 30, 2016
On the surface this seems like a simple game, but by just looking closely at the interaction between three of the most basic offense upgrades: damage, attack speed, and impetus, things get incredible complex. Any point invested in impetus (assuming the enemy is 10 meters away and rapid fire is active) is equivalent to .05[damage] x 2[attack speed] increase in maximum dps Any point invested in damage (again assuming optimal conditions) is equivalent to ([damage up]+([damage up]x10[impetus])) x 2[attack speed] increase in maximum dps Any point invested in attack speed is equivalent to .1([damage]+([damage]x10[impetus]) This kind of scaling makes it incredibly difficult and unintuitive as to which point to buy for maximum efficiency because the number you see increasing is only a vague clue as to what you are actually getting out of it.
Aug. 05, 2015
My favorite character got stagged DX
Nov. 16, 2014
I laughed inside when I saw that 08 13 1961 page 23 was a suggested search option in the archives
Jun. 06, 2014
That moment when you realize going back to shop at the end of the run does not give you your hard-earned gold
Jan. 25, 2014
My main problem with this game is that it's mostly about clicking the right things at the right time, rather than planning and strategy.
Jan. 19, 2014
It's pretty crappy that spells won't go off cooldown unless they are in the hotbar. What's the point in even having high cooldown spells at that point?
Jan. 10, 2014
If you mix a potion while in a conversation with someone, it breaks the game
Dec. 30, 2013
You find environment by examining the bird's nest
Dec. 28, 2013
umm, why can't I move my archers around on the map anymore? This is crap.
Nov. 22, 2013
That epilogue man, truly incredible. Revelations like that is what life is all about.
Oct. 17, 2013
that ending... was pretty terrible
May. 18, 2013
The ability to toggle wether you hero will attack anything in their path, or to go immediately to where you command them would be a nice funtion. It seems like they automatically ignore all hostiles when you give them the move command, unless you use their ability. Then they will move towards that location while attacking anything in their path.
Jan. 09, 2013
want to turn off the annoying music without turning off all the sound.
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