It wasn't obvious how the accuracy was calculated in this game. I played fairly consistently, hitting about 60% of the creatures per level, and going for about 20% of them, yet my accuracy went from -500 to +330 over two levels. Is that a bug?
Great concept, but a little boring for me. SicMirx, The /ending/ to meat boy is inappropriate?! You think its ok for kids to see a wet bag of offal die constantly and bleed everywhere but a pair of breasts is wrong? Thats messed up. More boobs in games!
I like the concept I'm just rubbish at puzzles. I don't get the arrow one. I think the sound one is T2 and then it has w3 and 0 in it but I forget the combination
The AI is quite poor. The flames just seem to stand around they don't actually chase you or anything. That and it is hard to get through the walls as people have said.
There is no skill in this game, its all button bashing. Its unclear what to do with the bosses, and the seemingly random level changes are the only thing that keep you alive. :( The missiles never go where you aim them either.
Cute game. Its not similar to Mah Jongg, its called shang hai, it just uses the mah jongg tiles to make a pair matching game. Mah Jongg is like whist and rummy.
I thought it was a good basic concept, perhaps it would be better with some indication of how many levels there are. Also, would be really good with an objective other than point threshold, such as placing "charges" around the screen and seeing how long you could keep the balls up for, for example.
I really liked this, I thought it was quite innovative. I found it addictive, and liked the mellow soundtrack, although the loud rock music was distracting. Maybe you could add a target mode or something, instead of another "player" you have to hit ten targets in 20 seconds