He said he would make an army, so i felt happy. When i saw his gigantic army of about 150 men, i was overjoyed. But he backstabbed me. He went on my empty cities and declared war on me. You might say that it was my fault that i didnt defend my cities and left them empty, and i partially think that its true. But the thing is, they should make the peace between two players who just broke an alliance slightly longer so the two players have time to make their armies and defend themselves better.
(Part 2 of 2)
Im not sure if you guys are going to agree with me, but i think they should make it so that if your ally breaks the alliance, there must be atleast three turns of peace until war is declared. One turn is simply to short. For example, i was india and another player was china (southeast, i think). We allied each other early in the game. I was fighting off turkey, who had half of europe and the middle east. We were evenly matched, until my ally (china), broke the alliance. I had all my units focused on turkey, and i had absolutely nothing to defend my cities except my capital. He was completely free and had no wars to fight. I even asked him to help me in exchange for a few of my countries. (Part 1 of 1)