Really cool idler. I've been playing a few days now really enjoying it. Overall -> New font and sizing has made the game far better and more enjoyable.
The balance for the most part is pretty good (especially compared to other idlers), and allow for many days of playtime. I've discovered 9 systems so far (so nowhere near the endgame).
A few things I've noted - Culture drop-off rates which seem exponential make it mostly unviable. Wealth becomes a bottleneck, since later purchases require so many early purchases, and early purchases start costing more than future ones. The new science scaling is also a little difficult -> 10x cost multipliers for minor improvements make it so I just keep hoarding for the next set of science since the first time improvements will far outweigh any future incremental upgrades to the same sciences (that is often how science works in the real world though~)
Other than that, great game mate(s?) and looking forward to more!
Thanks for the feedback. On the topic of science, my plan is to create a lot more content in each field and a lot more fields. Science was /way/ too powerful before. I may have toned it down too much. **EDIT** I'm thinking I need to relax the dependencies. I don't want to get rid of them altogether but I could ease the pressure a lot without losing that aspect of the game. I need more data before I make my move, though.
Thanks for the feedback. On the topic of science, my plan is to create a lot more content in each field and a lot more fields. Science was /way/ too powerful before. I may have toned it down too much. **EDIT** I'm thinking I need to relax the dependencies. I don't want to get rid of them altogether but I could ease the pressure a lot without losing that aspect of the game. I need more data before I make my move, though.