There is an incredible amount of lag for a single-player, turn based game with no 3 dimensional graphic. Sometimes it just hangs for 10 seconds or more. Seems to get worse the longer the game is running.
First zone was way too easy for way too long. As a Sentinel, I couldn't not lose, my defense was so high.
Zone 2? F' this game. One guy spams a heal NPC, the other spams a stat draining NPC. Seriously, WTF.
If you're encountering a problem against a specific opponent, I encourage you to try a few deck adjustments to see if that makes the difference, there's also quite a few player suggestions throughout our community: www.clashofthedragons.com/forum hope this helps!
Soooo BORING. Combat is repetitive. Training is repetitive. Rival opponents are seriously underpowered. All attacks, with Redzilla anyway, are just exponentially more powerful attacks with unreliable status effects, so the only strategy is spamming whatever costs the most until the opponent is weak enough to fall to something faster. Slow is nothing but a minor annoyance. It only took a few months to max out my monster's mood, and now I don't know what to do with the mass activity points I have. Even normal combat is easy, so I don't need battle items and my monster is spoiled, so I don't need training items, so money is useless.
I really liked how you were trying to tell a story with this game. It wasn't exactly Shakespearean, but it's good effort. I also really liked how each character had different skill sets and how even their icons and info pages were designed differently. The only key thing I would have made better is having each character's attack have a different micro-game instead of the same slider. For example, the werewolf could have a spinner that makes her claw at different angles, and the rifleman could have a cross-hair dart randomly around a bulls-eye, and things like that.
Okay, here's my list of victory conditions:
Constitution - Same as last time. Locate, fortify, and use the Town Hall
Cure Zombieism - Allow the weird scientist into your fort and give him whatever he wants; a lab and an assistant. When he asks for data, allow a mission to be overtaken by a swarm. When his lab gets overtaken, recapture it and finish his work.
Rebuild Helicopter - When you fortify the helipad, the copter will be sabotaged. Eventually, you will come across the parts you need to fix it. One of your builders will want to start studying, give him the repair manual. Research electricity for power tools. Don't let anyone cannibalize the parts.
Last Judgement Gang - A shifty woman claiming to be a refugee from the gang will appear at your base. Let her in, protect her, and get as much info as you can. You may need to fortify all defense structures as well as the subway before you get a mission to siege the gang's base directly.
Dude, seriously, chill with the "gotcha" kills. By chapter four, I had yet to die from being defeated by an enemy, but died dozens of times due to spikes without warning.
Great game. It's like the Rogue AI game, except the pacifist approach is a valid strategy throughout the entire game and not just the first few levels.
Unplayable. The pop up window, on my particular machine, is taller than the monitor and I cannot move it above the top of the screen. Ergo, I can't see the user interface.
Lastly, I like how nameless flying castle guy talks every now and again. It adds a little bit of plot where it would otherwise be the same stage over and over with increasing difficulty and a different backdrop. I just wish he had something worth saying. He's the captain of a battleship and its crew, but the way he generally panics at every new enemy type makes him come off as kind of lame. Who gave this guy a ship? Did he build it himself? Why is this loser the one that has to save the princesses? He could have been a cool character, instead of just a weak voice.
1) *sees falling woman with umbrella* Who am I saving, Mary Poppins? *catches her* Oh, my...
2) Thank you nameless flying castle guy, but our princess is in another giant fighting robot! Also, pick a box, it's contents will help you on your way.
3) Neat concept, forcing the player to balance firepower with size. However, that is completely negated when there's so much crap on the screen at once that you can neither evade nor shoot everything down. At times like those the only thing to do is kamikaze through it all and pray that they drop enough health powerups to make up the difference.
4) Love the animation. I like the castle structure and all the different enemy ship designs.
This is definitely the best point and click game I've ever played. All the actions you need are logical and realistic - for the most part. I draw the line somewhere around deciphering a fictional alien language.
Dynamite enemies, like Creepers, are the kinds of enemies that make the game more difficult without making it more fun. Although they are unique in that they can attack at a distance, you can't, for the most part. You can't fight any other enemies with them around without getting bombed to hell, and you can't fight them without getting stabbed in the back trying to get to them.
Weird glitch! If you rename a hero, there's a chance that same hero will show up again at your base. Whatever programming is supposed to prevent cloned heroes check only for names, not some other ID.
I like how this point-and-click is different in that it lets you know what objects are around that you can interact with. You get to skip over that annoying "is that important or just part of the background?" phase which leads to the even more annoying "I'm just going to click randomly untill I find something useful" phase.
If you're encountering a problem against a specific opponent, I encourage you to try a few deck adjustments to see if that makes the difference, there's also quite a few player suggestions throughout our community: www.clashofthedragons.com/forum hope this helps!