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Jophiel's Comments

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The Last Stand: Dead Zone

Play The Last Stand: Dead Zone

Dec. 16, 2012

Rating: 658

Great game. A handy alteration would be to organize the upgrade bars by time left to completion.

Legacy of Heroes

Play Legacy of Heroes

Jun. 29, 2012

Rating: -4

If you're going to have an ability to spend points on which runs the game for you, it might be nice to design it so that it makes a somewhat intelligent choice about what card to play. It currently does not, making autopilot less than useful.

Chronotron

Play Chronotron

May. 29, 2012

Rating: 3

Strange, I can't get controls to work anymore.

Paladog

Play Paladog

May. 12, 2012

Rating: -1

Nice, but fails in the same respect that most of these side-scroller army games fail. Archers at the enemy base stand far enough back that no troops attack them. They multiply and eventually overrun your attack unless you spam magic.

Utopian Mining

Play Utopian Mining

May. 10, 2012

Rating: 8

It's a good think this game is about 15 minutes long, or replaying the entire thing for a badge would *really* piss me off.

Utopian Mining

Play Utopian Mining

May. 07, 2012

Rating: 1

3/5. You have about 65% of a great game here. Expand it by adding more difficulty, depth, and playtime.

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 07, 2012

Rating: -1

After you beat the giant and he's laying on the ground...he's grinning. It's kinda creepy.

Nuclear Justice 2084

Play Nuclear Justice 2084

Apr. 03, 2012

Rating: 44

Upgrades are really boring. Extremely repetitive games need more interesting upgrades. A big meh for me.

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 08, 2012

Rating: -28

Badges for a demo which requires cash to unlock? Poor form Kongregate. I am disappoint.

Hands of War Tower Defense

Play Hands of War Tower Defense

Jan. 25, 2012

Rating: 15

I found a flaw. If you click a spell before you place your champion, you lose the ability to place the champion. Then you cannot do anything, because the game requires you to place your champion first. So, don't click spells first on accident.

Flagstaff: Chapter Three

Play Flagstaff: Chapter Three

Jun. 21, 2011

Rating: 10

His shield blocked my poison effect. That's a damn fine shield.

Alienocalypse

Play Alienocalypse

Jun. 13, 2011

Rating: 5

Very repetitive gameplay. Unbalanced units. Plus an unfinished feeling, like what does the evolution bank do? What good are assimilators if they put more into a useless bank? Maybe I'm missing the functions of these things, but they seem pointless. 3/5.

Grey Wars TD

Play Grey Wars TD

Jun. 13, 2011

Rating: 3

Decent TD. The spots I would improve upon would be that the tech tree is too easy to max out early and that it seems to be almost necessary to replay early levels before you can advance past the second level (tanks are too tough too early to take without significant tech). Ramp up the difficulty a bit slower and award less points for tech to keep interest a little longer. 4/5

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Jun. 09, 2011

Rating: -43

The ability to upgrade combined with poorly drawn faux anime characters who cannot shut up does not equal RPG. 2/5

Carveola incident

Play Carveola incident

Jun. 08, 2011

Rating: 5

Great concept. With a little more polish this one could be great. 4/5

The Several Journeys of Reemus: Chapter 3

Play The Several Journeys of Reemus: Chapter 3

Jun. 07, 2011

Rating: 1

Good game with an embarrassing amount of bugs. 2/5

Wizard's Run

Play Wizard's Run

May. 31, 2011

Rating: -4

I'd modify Tiri23's suggestion only to say that adding armageddon for one skill point is worth it.

Zomgies 2

Play Zomgies 2

May. 28, 2011

Rating: 2

My save file disappeared now that badges are out for this one. Wonderful.

Toss the Turtle

Play Toss the Turtle

May. 25, 2011

Rating: 5

Assuming this is an average weight box turtle of about 350 grams, exiting the tank at around 7000 meters per second, this little guy has over 8.5 million joules of kinetic energy. Which promptly hits a balloon secured floating spike and stops in 0 feet of space. I'd have never guessed that balloons could have absorbed megajoules of energy flawlessly.

Morningstar

Play Morningstar

May. 25, 2011

Rating: 5

From wiki: Red herring is an idiomatic expression referring to the rhetorical or literary tactic of diverting attention away from an item of significance. i.e. a red herring is a useless diversion. It's lack of functionality is predictable.

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