JordanP64's Comments

Game comments and reviews

Idle Machine Learning

Dec. 23, 2018

7

I would love to see an onscreen counter of how many bikes are still alive.

Five-Leaf Clover

Jan. 10, 2017

0

@Hurkuleez, the last tier is silver

Fair Game

Jul. 08, 2016

0

The time seems off. Maybe I'm doing something wrong but it seems impossible to get through all the testing until well after 5pm

Developer Reply

You're not doing anything wrong :) Balance issue addressed in new update (successfully we hope).

Learn to Fly 3

Feb. 25, 2016

13

I would love to be able to see a graph of my progress over time, tracking my max altitude vs day #.

Developer Reply

Huh that's a nice idea. No promises but I'll think about it!

RockerBox Tycoon

Jan. 11, 2016

-1

I think you could fix capacity problems by setting a minimum capacity for each element equal to double its DPC (or at least equal to)

Developer Reply

There are special stage objects you can use to increase the capacity - please see the forum thread for information on the last update. Please let me know if you have any further questions

Phrase Shift

Jan. 02, 2016

0

I love it. Had a great time playing. Would definitely play more puzzles!

Love the game! Love the improvements! One thing on the autobuy: I liked it better when it counted the deployed units in the autobuy. If you have 12 units on the field, buying the 10th in reserve can get VERY expensive!

Developer Reply

Working on it - watch for an update later this week!

Gunball Reloaded

Aug. 27, 2015

-13

@TuefelHundenIV: buy a new vid card.

Gunball Reloaded

Aug. 27, 2015

-1

Power usage gets buggy when using trophy items.

World Idle

Aug. 21, 2015

0

I would love to see the prices updated when I'm holding shift so I know how much it will cost to build 10

World Idle

Aug. 20, 2015

0

@Massu1005 : The key to preventing this is to make sure that you keep excess unemployed workers, at least until you get research centers and further set up. These act as a buffer so that when your population decreases it pulls from these unnecessary rolls first.

World Idle

Aug. 17, 2015

0

Brilliant. Thanks for demonstrating that graphically minimal games can be super fun!

Finite Moves

Jul. 31, 2015

-10

I need more cowbell!

Transport Defender

Jun. 11, 2015

-2

I can't get any of the most recent 5 features. I've opened over 2,000 containers and haven't gotten one of them! I have all the other features.

Transport Defender

Jun. 02, 2015

0

It'd be great to be able to see info about the current formation of enemies (i.e. hit points).

Developer Reply

You can see total enemy formation hull under sector navigator (at the top of starfield)

Idle Raiders

May. 10, 2015

3

I would love to see more stats for heroes. Number of kills, damage done, dps, chance of double hit, etc.

Holyday City

Apr. 23, 2015

3

Would it break game balance to add importing to the port as well as exporting (so we can buy resources)?

Developer Reply

Its something that we are thinking about :)

Doodle God Blitz

Apr. 17, 2015

2

Would be really nice if after a successful match, it went back to the two groups I was matching rather than the overview screen.

Doodle God Blitz

Apr. 17, 2015

0

Displaying glow power as elements rather than a percentage was a good choice. Much more clear.

Developer Reply

Good, it means we are developing in the right direction)

Doodle God Blitz

Apr. 16, 2015

1

Nevermind, I just didn't understand how the puzzles worked. It works fine. And it's pretty cool. Great idea! Maybe a bit more explanation about how they work though?

Developer Reply

Yes, it's little tricky at first