When I first completed this game, I sought to defy the voice at every turn. As it got closer to the end, though it's demoralising seemed to lessen and it started to sound caring. As I was confronted with the final verbal decision, and I said I would go, it begged me to stay. Here I saw a clarity. This being, almost parental, had seen me progress. It did not want me to go any further, but to stay with it. When I was put back into gameplay, I kept going along the corridor without thought, awaiting the next option. It was when "The End" appeared that I realised what I had done.
The option had been presented to me to stay. And I may have taken it. But my instincts to progress and go further, perhaps as a gamer or perhaps as a person, told me to go onwards. When the black screen greeted me, all I mustered was an "oh".
I felt, upon my immediate second playthrough that I owed it to the voice to be obedient. It made the ending once I was done all the sweeter.
Great. Just the kind of platformer I've been scouring Kongregate for. Although I do wonder why spikes were incorporated into the design of a spaceship...
It's a fun game, but it's pretty overly complicated and takes itself too seriously. Also, the slowdown button is pointless, because it's main attraction is speed!