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Game comments and reviews
Mar. 24, 2020
Nice prototype. Looking forward to seeing more from you. 1 thing I really dislike is fish hiding inside barriers/walls. I do like the collection/bonus concept.
Developer Reply
Thanks for the feedback! The collection aspect used for core progression was one of the main things I wanted to test out with this prototype. I hope to find ways to make the fish-barrier interaction less frustrating. A quick fix someone mentioned would be to have buoys instead so that it at least visually looked consistent.
Aug. 05, 2019
Yet another idle game where the screen is obnoxiously large for no good reason.
Thanks for the feedback. We'll look into the screen size.
Nov. 30, 2018
Nevermind, I'm an idiot. Found a switch.
I got stuck because I never found a key and the only way down is via a locked gate. Just so I know to be better with keys in the future, is this supposed to happen?
Aug. 18, 2017
The battles just take way too damn long.
Jul. 19, 2017
This game is pretty rough. The objectives to the defend missions are overly restrictive. Equipment can't be shared between characters even though they use the same exact stuff. Blast radius for the grenade would be nice. Lots of potential here, would like to see a second one with improvements made.
Jul. 18, 2017
This is another awful pay to win game. I remember joining Kongregate back in 2008 when only good games got badges.What happened?
May. 18, 2017
The balloon level was stupid. Otherwise fun time kill.
The control style sucks. Right-click screws the game up for me at least 50% of the time. I can't even get past the first level because of this.
Jan. 28, 2017
Vast improvement over the first one. However, the prices for upgrading town buildings is absurd. It makes this either a grindfest or pay to win game.
Jan. 27, 2017
This game is painful. I'd rather drag my junk across broken glass.
Jan. 20, 2017
This is pretty good for an mmo.
Thank you!
Dec. 20, 2016
This is a really cool game. I like the style, the art work, and the combat system. My only complaint, and this goes for all games that involve timing, the difference between a good hit and a shit hit seems to be very little and even the slightest hiccup throws it off.
Aug. 26, 2016
For breaking the moon, I pulled it off with a maxed jet, level 5 nuke plant, 2 max rpgs, 1 level 4 shuttle reactor, 2 maxed aux rockets, and 2 level 4 F1 nozzles.
Jul. 29, 2016
The mechanics are very poorly explained. It is frustrating to absolutely demolish a level once but then bomb it totally the second time you play it.
Dec. 23, 2015
Cute game, I dig it.
Apr. 29, 2015
The controls and timing are seriously atrocious. I would rather play Bebe's Kid for SNES.
Oct. 19, 2014
These games are terrible.
Oct. 17, 2014
The Hit Box on the Black Captain is incredibly frustrating. That and the lag are my only real complaints.
Jul. 03, 2014
Lots of potential. Love cats and upgrade games with collectibles. However, and this has been stated before, a way to see bonuses without trying everything on would be nice. As would an identifier as to what is new and something showing we already have all items from a character.
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