The inability to reset your skill points is rather annoying. I'm not sure how high the character level system goes, if it allows you to get everything or not, but I know there've been a few levels where I wished I could redo my skills.
Aside from that, the only thing I'd like to see improved is the tower targeting priority. They ought to prioritize the enemy that's closest to the gems, not whichever one entered the map first. I've had a crypt freeze an enemy and watched all my nearby towers focus that guy and let 5 more walk by unscathed.
Other than those two fairly minor gripes, this is a good tower defense game. A lot less complicated than most, but still very fun.
You people wanting an impossible badge for beating it with everyone are dumb. After the first run through, there's no challenge to the game outside of the caves. May as well make beating it once 60 points for how hard it is. It's not even a good timesink badge, takes maybe 5 hours to beat it with all of them.
Wow, easiest end boss ever. I sat inside the boss and unloaded all my lightning, then shot a few energy homing rockets to finish its last sliver of health. Took me 30 seconds, one try. Both of the other bosses were harder.
Copy & paste, then sign if you think the people who want badges need to stfu and go play other tower defense games with badges if they're so desperate for them. Jorick
Controls are way to unresponsive. There were many times where I tapped a direction button and my little blue guy ran full speed that way for a full 5-6 seconds. Broken game, 1/5
The reset time after the last shot is way too fast. Three times now I've been just about to win on the last shot, and it says I fail and have to retry.
Fun game, although I hate how you spelled the title. One little thing I thought was great is the option when you very first start the game asking whether or not you want sound and music. I always have to go turn it off or turn on my FlashMute so I can listen to music without annoying extra sound. 5/5
Just a few suggestions for a better game. Make the Megalomania effect more balanced. A few turns of it at the end of a game gives the opponent and instant win with a big damage card. Also, having some visual representation of the campaign/story things progress would be nice. Same goes for the artwork whenever you can work that problem out. Overall I like the game and the concept, it just need some tweaks and refinement. 4/5