To agentrob8:
Starvation causes your buildings to get less than the required energy because your buildings are all vying for the same energy that your city doesn't have. If not dealt with, your energy supply may not be able to compete with the spread with the enemy force.
To Tyler924:
I don't think that we are playing as humans in this game. The "creeper" here has an awfully similar resemblance to water. We may be playing as robots.
There is a glitch in level six that makes the game unplayable. Whenever I paint over one of the belts, the central portion doesn't get covered, making it impossible to have the central portion be blank.
I was able to complete level 25. What you had to do was break the A.I. by finding out what specific corner that it likes to go in, then put two ducks into the adjacent spaces of the opposite corner. The A.I., too stupid to realize that you could finish the game by puting a duck into the corner adjacent to both of your ducks, decides to walk right into your trap. Put a duck in the corner and the game is yours.
I have a new name for my "radarman" class suggestion. The new name for it would be "rationalist". I guess I should have chose "rationalist", but that had slightly implied a specialization in sniper rifles.
To make the wraith more powerful to justify the de-buffs, I have thought about a health-stealing ability as his melee attack in one of his trees. The whole purpose of it is to allow him to have a "backup plan" in case he would get detected. He is basically a glass cannon in te game, so it wouldn't matter much, but it would make him more like his namesake, and he also shares his name with a vitality stealing alien race that apearred in the Stargate series...
And now I am getting ahead of myself.
Uh, looking back at my last comment about a possible new class, I have recognized that "radarman" was a low quality name. There's plenty of other names around, but I didn't pick them for a few reasons.
1: Possible proficiency in other forms of weaponry. This eliminated the "sabateur" option as well as "terrorist".
2: Relationships to other, much less legal material. The "predator", "sociopath" and "terrorist" option was also eliminated because of this.
3: Overspecialization. "technician", "machinist", "engineer" and "gadgeteer" all fall into this category, and were thus eliminated.
4: Boosts in ways that would conflict with the main strategy of the class. No more "reconman", "networker", "assassin" or "tactician".
5: The name is too mundane, and implies different things to different people. "specialist" and "machinator" would disappear.
All I got was "rationalist" and "radarman". I guess I should have chose "rationalist", but that had slightly implied a specialization in sniper rifles.
Uh, looking back at my last comment about a possible new class, I have recognized that "radarman" was a low quality name. There's plenty of other names around, but I didn't pick them for a few reasons.
1: Possible proficiency in other forms of weaponry. This eliminated the "sabateur" option as well as "terrorist".
2: Relationships to other, much less legal material. The "predator", "sociopath" and "terrorist" option was also eliminated because of this.
3: Overspecialization. "technician", "machinist", "engineer" and "gadgeteer" all fall into this category, and were thus eliminated.
I suggested a "radarman" class to the guys who made this game. It is basically a sniper-based class that has their sidearm become a bunch of gadgets, such as a smartphone that stuns enemies, knock up their aim, and shuts down abilities... and remote controlled robots of the flying and turret varieties. The class's gameplay has an emphasis on battlefield manipulation, and I would find it to be pretty cool.
The shadow class is way too powerful. The only way to de-power it without changing the way that it would function fundamentally would probably be to make it have less powerful senses. Blurring quickly moving objects, less powerful radar, and probably more powerful nondamage effects for taking damage from grenades or bullets would be useful.