Starts out alright, but after an hour of playing, you'll realize that this game will give you carpal tunnel. At that point, you'll spend most of your time clicking the "Hire" buttons repeatedly, and that's it. That's pretty much the entire game. There's no real strategy or thought to it.
Suggestion: instead of having to click-and-drag-and-release each path individually, allow us to hold a key while dragging, and generate a path to each location we hover over until we release the mouse.
The game's not done yet (still a WIP), but there's about an hour of play in it so far. The "cluster" system hasn't been implemented yet, so you won't be able to buy those. Anyway, please offer feedback/suggestions for what you'd like to see in the game.
Fun, innovative concept. I thought forcing the player to collect 100% of the stars was a little tough, though -- maybe 80% would make it more approachable?
Very fun and polished game. Achievements are great; differing goals such as speed vs stunts add new dimensions to the game. Large number of characters is a good touch. I just wish character stats (speed/stunts/spin) were available within the game instead of only in the guide. 5/5