I just had to add a big bravo to the dev for trying to continuously update the game and make it better and better as well as listening to what players have to say in the comments. It's attitude like this that the major gaming corporations lack and it's the attitude i am gonna have when (hopefully) i make games in the future.
Now for some suggestions. Adding hi scores and badges would be neat imo. also perhaps adding rpg elements such as weakness and resistances and the ability to enhance your heroes' dpsing with fire in order to kill fire-weak bosses etc. also, maybe add a new set of 4-5 skills available for every 1k levels of your heroes? and with new unique additions to their skills (not just dps boost) such as increased infinity token drop when THAT individual hero is the biggest contributor to dps? i'm thinking it might lead us to strategically increase our heroes' levels when plowing through the bosses.
may i suggest adding Kongregate High scores for highest level reached, total tokens collected, highest taps per second (altho that could be abused), total gold collected and others?
A small tip that helps speed up a bit the Defense battles. When you press the Next Turn button it normally goes gray (unselectable) for a few seconds until your characters complete their attack animation. You can force the button to become white (selectable) again faster if you select any of your units and quickly place them anywhere you want or need to in the battlefield. a small help but it makes it a bit less tedious at least for me :)
good idea of a game but once again this stupidly annoying factor called randomness scrws the game up....by randomness i mean that the ring rotates randomly and also there are random collored rings appearing from the center...thus i might come to a point where i am full to my throat in circles and a green circle appears and i cant put it anywhere and thus i lose overall quite a disappointment.......
there is no pattern on the windows or any thing whatsoever in this game....it has some nice possibilities but there are 2 major problems
1)i find myself dying too often from jumps on walls of buildings while the window was a bit lower....and i understand the solution is timing or a quick tap of the jump button but the speed of the character is too fast to even press the button...
2) i also die often because i jumped over an obstacle on a building but i found my death cos the obstacle was near the edge of the building
if the game didnt generate so randomly building and windows and such it would have been easier
this is by far one of the worst games i have played in Kongregate and i agree with contaminated this isn't hard this is just a stupid game where u have to keep dying in order to know where the hazards are.....some people may like this type of platform but i hardly think its entertaining....
wtf lol guys....when u isolate a elephant and a feather in a room which is COMPLETELY empty of air and any kind of gas with only the force of gravity on them they will fall together on the ground if they are left from the same height.....strange as it may sound thats the case
do people even try their games before releasing them to the public??...i mean even if a game is ur first or second doesnt mean u should release crap for people to play... :<
Hi, thanks for the shout out, much appreciated.