Your storytelling potential very much exists; the story was relatively engaging despite the lack of player involvement and lack of a real depth, though it is a shame that you say you won't be expanding and developing this story further for quite some time. This felt like a nice preview to something that can really shine as a fantastic storytelling RPG. Hopefully you reconsider waiting a large amount of time before dedicating yourself to a sequel. Good luck with future projects. :)
Don't you love how the tutorials in these games always recommend or sometimes even force you to spend their premium currency for those 5-15 second buildings? Sure, it's not much, but seriously. Just let us do it for free since it's a tutorial.
After refreshing, I noticed that a whopping $185.3 Mil was "missing". With all that money they've stolen, you'd think they would try to sneak out when nobody was looking and enjoy the rest of their lives as millionaires. Even if they split it ten ways, they're good to go. Why even steal from me if you're planning to spend all day and all night in my mines for the rest of your life? (Or until a rock falls on your head.)
I absolutely hate the fact that the timer keeps ticking even with barely any players in the game, and that sometimes I get put in games with FIVE minutes or less left. Are you kidding me? This is especially frustrating with the insanely limited halloween matches. Pause the timer, keep everyone in spawn until the game is FULL. Then let everyone out and start the timer at the damn match start. I hope others will agree.
And also, I noticed as these campers do their work, keeping the enemy team stuck near their spawn, more and more of the enemy team start acquiring these map weapons, making it nearly impossible to come back and win it. I'd say that map weapons should NOT be able to have their ammo replenished from any source, or just remove them all together. And this entire complaint is mainly based off of the M249 SAW on the "abandoned area" map.
Map weapons are a bad idea. Picking up a weapon that is far more overpowered than player's weapons, camping in one area where most players go, Replenishing ammo with a nearby crate, doesn't seem very fair against the current low levels.
Upgrading base defenses are kind of pointless, after a few hours of playing the game, I have 2 legendary, one immortal, and one epic ship, with varied interceptors. When I do base raids, I can just spam in my fleets and use the damage buff and almost instakill it
This game is extremely fun and addicting, a problem I have, though, is that there are no weaknesses against specific units except anti aircraft. For example, The stealth Aircraft unit, which I don't have since it takes a lot of SP, rips through EVERYTHING I have, Bombers, destroyers, submarines, infantry, tanks, militia, everything. I guess the only weakness possible is the Anti Aircraft, What I'm saying is, I wish there was a guide that showed units' strong points and weaknesses in combat.
:) Right you are! Just fixed it.