missing pause button. really. if there is no chance to save in the wilderness and there are aggressive monsters around then there definitely should be pause button...
An idea:
What about to be able to drop items without wasting time while travelling to shop? Also, in settings->loot, let us choose what loot to collect, because common loot is useful for making money, uncommon loot is useless most time except when you jump into higher level areas, superior loot is just cool to have. But what if I want to grind area while looking for specific slot superior item AND getting common loot (which is stackable and usually take only 2 slots in inventory) to sell later?
While travelling: buttons should be rearranged. In some cases i accidentally hit attack button if I want to stop time but time was stopped automatically (in that case "attack" button appears under "stop" button and is pressed).
Option for autostop on various events would be great.
Archirion wastes map, wave #13 (strength=fire, weakness=energy, no immunities)
my 20+ expert/journeyman cold mages were unable to hit any of their foes, i could only watch how monsters slowly crawl toward exit...
bugs in monster description maybe?