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The Endless Zombie Rampage

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Oct. 29, 2010

Rating: 2

I've died twice for no apparent reason at 199.

Hero's Arms

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Apr. 22, 2009

Rating: 0

Whenever I save&quit, I start at my house!

The Great Siege

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Apr. 18, 2009

Rating: 0

Good game. The graphics are not quite as good as Epic Battle's - on the other hand, the gameplay's better, more strategic. Also the catapult is a real skill to use. The last boss wasn't har at all: I had a max catapult, and that kept it at the far end of the screen and left the little enemies to my forces.

Tap-Tap

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Mar. 22, 2009

Rating: 0

Good idea, good graphics. However, there is not a lot of variety, and the music gets annoying pretty quickly.

DropSum Colours

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Jan. 20, 2009

Rating: 0

The concept is age old, but I enjoyed it immensely. 4/5

Snow Madness 2

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Jan. 18, 2009

Rating: 0

Repetitive. Add levels where the board resets, maybe? I was stuck with one row with a pair of angry's at the top, which would never go away because no bombs could reach them.

Quickling

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Jan. 18, 2009

Rating: 0

I like the idea and the look of the game. The open ended sort of game is fine. HOWEVER: I die to often; it irritates me. And it's not usually my fault. The controls are very sensitive, and it is hard to tell them excactly what you want them to do. I found that the game was confusing, and didn't direct me very well - the second sage was talking about a "ladder," but there was no ladder near him. When you die, odds are you'll still be running, thus killing you again. A game with potential, but it needs work before it gets top grades from me. 3/5 for art, music, idea and professionalism, but hard controls and confusing gameplay deducts.

Angel & Evil

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Jan. 18, 2009

Rating: 0

Nice art, and I like the fact that you can shift between two characters. However, we still need bosses, point, storyline, different enemies - something to make us feel like there's a progression in the game. But your definitely on a good track, here.

Rock Blaster

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Jan. 10, 2009

Rating: 0

The idea is decent, but 1) it is too hard to navigate - I spent ages trying to come at a stone at the first corner from above, until I realized that I should take it from the side - that just didn't seem intuitive. Also, it seems weird that you have to drive with one wheel in the water. 2) Why on earth do you have to pick up the rocket crusher and put it in the robot? That seems completely redundant. Why not start with it in the machine? In other words, the game can work, but at the moment, I don't think its really playable. Sorry.

Chrome Wars

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Jan. 09, 2009

Rating: 0

The idea here is good, very good graphics and sound (though the husky "Welcome" after each battle gets old quickly). It would be nice, however, with some sort of goal. I've maxed out my bot - what now? Maybe a championship arena - see how quickly you can defeat the 5-10 champions, moving up a circuit each time, until you defeat the ultimate champion, and win the game. At the moment, it is too repetitive, and not challenging enough. How about requiring repairs after each battle? Or maybe bonus money for quick fight, massive damage, etc. That way, there would be more strategy in the game. But all in all, a fun game.

Aquabubble

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Jan. 09, 2009

Rating: 0

A nice little game. However, as FiniteRequiem said, this is something we've seen before. I recently saw a 10-20 year old game with a gameplay that was essentially the same as this game. I like the fact that level progression is not just by adding more balls, but that some levels have fewer colours, but greater speed. On the other hand, advertisement in games is a big minus in my book.

The Lost Warrior

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Jan. 08, 2009

Rating: 0

Good graphichs, a decent music track and on the whole, a good idea. HOWEVER, the gameplay didn't really work for me. Too much button mashing.

Collision!

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Sep. 15, 2008

Rating: 0

The idea is fine. But I need some sort of level - I need a reward for collecting coins, plus a rising difficulty.

Youda Camper

Play Youda Camper

Aug. 05, 2008

Rating: 0

Sorry, guys. The game is great, but I don't think Kongregate condones using the site as free advertising. Cause of, you know, other people paying for that. Come to that, I don't like it one bit either.

Lonnely Penguin

Play Lonnely Penguin

Jul. 31, 2008

Rating: 0

As a first game, not bad. But I have to agree with slayerboy. Mouse mazes are a pain. I always end up reaching the end of my mouse mat, and there's no way to lift the mouse without moving the cursor. Maybe try thinking a little more creatively - you can use the old classics, but then give it a twist. Mousemaze with floating ice floes, perhaps? and maybe the ability to dive under the ice by pressing the mouse button? Just an idea.

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