aids I'm sorry. clicking is aids. protip: for those of you who have never used your fingers on a girl, try this game, aim for x3 income and speed combo. if you get there, you are ready.
Hmm I like the concept, wish there were more choices to be made, investor kind of makes the game pretty simplistic to complete in less than 10 minutes. I also feel like there is one main flaw in your game. You shouldn't want people to play it as fast as they can and try and get 1 mill then move on to the next game. You should focus on a game where people gain something for sticking around, something for them to accomplish or work towards. I hope to see more games like this so 5/5
if anyone still plays this, if you are around level 50-60 xmas dungeon 1 is a good place to farm with agil build. just use red pots, and maybe a speed boost to get you started, its over 100k xp an hr and you should at least break even, profiting more as you level.
Seriously for such a simplistic concept the depth is just unreal. What a serious accomplishment for the developer... The detail invested does not go unnoticed. Honestly i'd really look forward to seeing the developer invest his talent into a sort of idle rpg with a runescape/rpgwo feel to it. With potential randomized rare drops and all monsters giving you various resources. Like this guy could literally design a million dollar game. If he could design this I honestly am curious what holds him back from going further. I am honestly going to check his page on here to see what other games he has. 5/5
games so fking dumb and literally the mechanics are just randomly weighted to whoever it wants to win. theres times when people are in the exact same degree with the exact same weapon and exact same terrain with no damage and it doesn't hit
Look I have 11 weapon packs, 2 of them are retro packs. I spent money on them and others can't use them unless they buy them, problem is, I bought some packs I do not wish to use at all times - ever tbh. Weapon pack 2 for example, useless to me. I do not play with that style nor do the weapons do significant damage when they are effectively used. Weapon pack 1 - has effective weaponry, though is littered with useless "strategic environment weapons" I do not intend to build a fortress around myself or others rather than blow them to pieces. I wish to disable my weapon packs at will so that they will not roll in my selection of weapons if I so choose. Other players who aren't deluxe or own weapon packs aren't limited by some of these hindering weapons.
Good game though i'd much have preferred not to have had no choice except to use the healer. Honestly it's like the campaign forces you to use each character on at least one level and the upgrades are kind of... well linear. There is honestly no customization to the upgrades in all honesty and if so they are kind of limited. I wonder if perhaps on the first game someone came up with a combination of bad upgrade choices that somehow prevented them from winning, thus creating a reason for such minimal choices.
Good little game. Doesn't over advertise, plenty of things to work for. Simplistic bullet hell concept. It's refreshing for adept players such as myself who enjoy games like this even if they aren't lengthy. Looking forward to more material. 5/5
Look, I've been supporting kchamp since ss1 and I love his work... but after I have bought 9 weapon packs, all the perks, lifetime deluxe and even bought a few themes and random other items... it'd be really nice if I stopped getting games where I don't get anything but basic weapons like shit, roller, etc
Good game, interesting concept. Overall, kept me entertained with simplicity and complexity being so well balanced. Simple background allowed for good focus. I feel as if the game could continue, however I think i've hit the dead end being that I have stardust.
As a big fan of BerserkStudio and the burrito bison series, I'd say this game is on par with the great quality to expect from this developer. However, building honestly do take too long, diamonds have an invisible cap, and there isn't really a way to expand that cap, maybe make it possible to do other things to earn diamonds to allow the players a chance to earn more. Perhaps incorporating ad revenue into earning those diamonds would satisfy both aspects of the equation.
#1: We're big fans of Burrito Bison too, but we can't claim we made it; it's all by our best buddies the Juicy Beast (www.juicybeast.com).
#2: You can get diamonds via devil deals too, diamond buildings are supposed to be a big deal so we don't want to make them TOO common.
Sorry man, I have like no support for the Zynga-type games where energy is used as a way to make money. It's caused millions of middle-aged, and older people to get addicted ;] Doesn't fool true gamers. Sorry but there are other ways to make money with microtransactions. Energy is a way to create a sense of need to purchase more energy to do simple tasks that should just be a part of gameplay. Many may be accepting this new way of "gameplay" but in the long-haul these type of games will be wiped off the map with more creative marketing strategies.
Okay, if all app dealing developers approached their prospective groups the way the drug dealing penguin just approached me, I think I could totally accept it. Like seriously, this game needs more stars to rate it with. Long-time lover of learn to fly series including their idle addition which really sparked my interest.
Not idle at all. Forest fires which cost you a total percent of your cash. which defeats the purpose of saving money for stock market investments, paired with thieves which take your cash as well.
To me this game is simply irritating, and I'm sorry I've been on kong for 10 years plus and comment and receive replies from many devs.
Also, the stock market is weighted against the player in its algorithms. To see this in an example, record a segment of time where you have not purchased any apple or wine from the stock market. Then, record a segment of time where you've purchased something from the stock market at its lowest point. Then write down and average as many ticks as you want. No matter how many ticks you average, the price is heavily weighted against the player with purchased stock vs one just viewing the market.
I liked this game in its simplicity and its detail. I barely managed to save the human population my first go round, and the game coaxes me into staying up to learn more. Overall the game is an interesting piece and I look forward to more 5/5
Thanks for all the suggestions, will take into consideration!