The music is as clunky as the gameplay. I was hoping for something playable, was bored in 5 minutes. Very generic.
Suggestions: Slow down the speed of the character, make the character's motion more fluid. Too many mobs right away. Less is more. BGM should be atmospheric, NOT irrating and distracting. Sword play should be more fluid. You actually have to click on treasure to pick it up, no need for that. Walk by auto-pickup. Graphics in-game, needs complete update. No fine detail of anything.
If your beginning progress is slow, always upgrade your weapon about 2 levels ahead of every other equipment, and then strength items. More damage equals quicker fights.
Above average TD, the P2W only applies to tournaments which is about 2% of game content, so I'll give DEV a pass on that. Kept me entertained for a couple of days, what more can you ask from a Kong game really? 4/5
Hey Dev, if you are going to idle the card deck, why not go the rest of the way and idle a CCG as well? Could idle 3 or 4 components of CCG, like tournaments, quests, ladder and campaign. Good different way to unlock cards too and adds depth to what you have begun. Great start, looking forward to more. Too incomplete to rate but I like what I'm seeing!
Pretty much hit the wall as far as progress is concerned after tier 5. Looking forward to the next content updates, and as other posters have pointed out, there should be some sort of prestige system to add to replayability. Prestige should speed up research by 20% per shot, since that is the most grindy part of the game and then the player is rewarded and can explore other parts of the wizard's career path.
Looks somewhat interesting, bad timing on Dev's part to come out with it same time as theory of magic. I may come back to it later, esp with the save problem fixed.
Love this, part of the fun is figuring out the mechanics in this wierd little world you built DEV. The whole thing is really about discovery and experimentation, enjoyable and laid back!
If you make a part 2, and I certainly hope you do, expand the concept (warrior class and occasional intruders into the village like a wooly mammoth dragon or sabre tooth tiger, a 'leader', tax system, long term endgame such as troll rocket launch or building Troll-Henge), keep it casual, and add a few kred buying perks that aren't particularly p2w. 5 stars from me
Fascinating and unique take on idle/rpg. The game needs work and streamlining, without doubt. But the ideas are fresh and gives it a lot of replayability. The amount of content is surprising, it's only apparent as you delve in further.
Too simplistic with little variation. Passed a couple levels and got bored fast. Music is a quick loop and annoying. This game lacks that magical sense of 'fun' that keeps you playing it. And it's like it has no personality, no uniqueness. Has a very generic feel. Hope that helps dev.
Great game and challenging, should be badged ASAP. Safely sell fossils. Use gems only for transport. If you get stuck, go deeper. No need to grind at all, focus on advancing don't waste time collecting low value ores. I was stuck on the pipe puzzle and noticed that DEV said in another comment 'heat and timing' to solve the pipe puzzle. Was enough to get me through. I don't recommend doing the optional slider puzzle until the very end-game, prize kinda takes the fun out of everything. Once you find the interdimensional portal, you can hit 'd' while in town to re-visit.
Why should not a game have in-game offers, for players who like to support the game and the work of the team who develope the game? All that offer are optional, and you are free to use it or not. You can play our game, under totally free of charge
This game has some excellent ideas, but is really months of development away from being ready for primetime. Enjoyment factor disappears after a couple of days, due to lack of content. Lots of potential here to be a good game, but like other commenters I'm moving on for the time being.
Very good Kong friendly game. You do not need to P2W this very good idle game at all. Strategy and skill make all the difference. I've finished first area 60/60 towns, into area 2 and still likin' it. 5 stars from me. You like idle, don't miss this one, at first it seems simplistic, it's not.
Awesome. Thanks for the comment and cool ideas!