I think the developer made a mistake when he or she based the game around a set number of hits to die. I feel like "bullet hell" games are based around the fact that the player upgrades their ship (or character is this case) so much that the enemies' bullets have little effect on the player. That way, by the final levels, the screen can be flooded with bullets and the player doesnt die instantly. And this is made impossible since this particular game doesnt use an hp or sheilding system such as is touhou or similar games
Real great game here. Only two complaints: often times i'll direct the buzzbots to a certain point but some end up getting caught on the edge of a tile. Then the sqaud is split up which can be very bothersome. In addition, some of the levels screw you from the start by giving the enemy more bots than you. This is an advantage the pc doesnt really need. Those are just small problems though; overall, 5/5