This game is ridiculous... there's no advantage to taking risks and going into dangerous areas The bubble rewards just can't heal the damage I take, and dodging becomes harder and harder as my tank grows larger.
@badmp: bleeding, burn and poison do stack, for example if you hit an enemy with 12 bleed and then with 30 bleed from different attacks, they end up with 42 bleed. However, these effects wear off over time (so 42 bleed, after dealing 42 damage, will be reduced to 21 bleed).
@xtreme110 Actually, they take either 1 copy and 20000 gold or 2 copies and no money. Refresh the page, you may not have gotten the update yet (certainly worked for me, just got a bunch of free upgrades :D)
@ckcorey True, it's good to be positive. However, some of us wish that so many people didn't have to be positive in exactly the same way. If praise is to be given, let it be CREATIVE!
For instance: this is a good game BECAUSE Octane is a total badass (or something like that).
kakrot, most guilds don't accept people below a certain level... I'd recommend reaching at least level 20 (preferably level 25) before joining a guild.
@WhiteFuryFurry: Maybe... but imagine...
Yugi: Zork, you shall NEVER destroy the universe!
Zork: OH YEAH WELL TRY AND STOP ME PUNY MORTAL!
Yugi: Alright then...
10 minutes later...
Yugi: Looks like the universe is going to die after all. **** you, energy cost!
@mcrelay: It's to stop people from making infinite gold by just doing missions over and over on auto...
For the first playthrough though, they should have reduced energy costs (save the waiting for farm).
Truetyrant: He should be using all or mostly Imperial cards, and he never changes his deck. Choose all the cards that counter his deck. To get past his refresh throw 3 Vigils at him or a Dracorex/Fortifier combo.
The game has gotten a lot better over the last 6 months, all the latest packs can be bought with Shards which are MUCH easier to obtain than WB (without paying). Additionally, a bunch of packs that used to be WB only can now be bought with gold or faction tokens.
@Nyctophobia Yes that would be great... maybe they could have a story based on taking over a continent or something. The developments would be based on tactics used by different sides, and some element could even be brought into battles (for instance, in a mission where you get ambushed the enemy could start with several weak cards already played, and when you attack a fortress you face a deck with loads of structures). Right now the story seems to be AUGH SOMEONE ATTACKED US ok let's beat them and jump through some random portal to nowhere.
My regenerate unit: Gets hit and dies.
Opponents regenerate unit: Gets killed 5 times, comes back every time, and activates Immobilize 6 times in a row.
Can someone please put a limit on the luck in this game? Sometimes I feel like I'm just rolling dice...
@klaasdeboer Actually, it's easily possible. You just need to figure out what kind of deck is popular (right now it's summon) and build a deck to counter it. There will be other decks you encounter that defeat you, but 45% isn't too hard to achieve.
I think Regenerate should activate a set number of times instead of being a 50% chance. I hate it when I win/lose battles due to a powerful unit dying the first time it's hit, or regenerating 7 times in a row (this has happened at least twice). These problems could be averted if a unit just regenerated the first time it died and then died the second time...