hey Dev? could you add some more information on bonuses when upgrading things? like it it every 10 upgrades? and if so, can we see how many upgrades we have already purchased???
The game has reached the final goal and due to little community interest in it, it's most likely the final form. I still can fix some bugs if I get some reports, however I am not going to spend great amounts of time to develop it a little more as I need it to create something more profitable (I'd like to maintain myself somehow). I can still try to make a sequel, but for sure not in this year.
like the game so far. but in order for me to keep coming back I suggest another type of currency besides XP, and things to spend it on. I also suggest that with every rebirth your master rank should increase as well, and it shouldn't be something you get with xp.
Honestly the mastery mechanism is quite OP but that's what I liked about it. I am planning to add something in the future possibly skills and so on but those will be available possibly once you get high enough in the game. I have thought about it but I haven't planned how to get there yet. This is my very first try in making games so I really appreciate your feedback :)
love this game! however the differenct producers are terribly off balance, my tier one stall makes 10 QA at 400 with max upgrades, but my tier one food produce makes just over 1 QA at 400 with max upgrades, what gives?
this game has come so far!!! I love it, please dont stop updating. things I want: loot sorting should have a class or stat or type specific option, the store weapons need more balance, some do 2000 dps, some that are 5 levels higher only do 80 dps. and perhaps a more refined prestige system?
Level 70. waited all this time! and what? for a packing factory that gives you less money than ANYTHING ELSE. -_- really? you would think you would reward a character for playing this long. not just give them something useless
There's no cap on how high the cash & exp rewards for the packing factory can scale to. Like most of the minigames, its worth more if you play it for longer :)
The game has reached the final goal and due to little community interest in it, it's most likely the final form. I still can fix some bugs if I get some reports, however I am not going to spend great amounts of time to develop it a little more as I need it to create something more profitable (I'd like to maintain myself somehow). I can still try to make a sequel, but for sure not in this year.