Rather strange visual glitch. The next Moon Shoes unlock does not appear, but "Everything x25" shows up twice. Not sure exactly what caused it, since I don't check the unlock screen often. But I had just recently getting the 512 Moon Shoe, 125 Gravity Booth, and 180 oxygen bar unlocks. http://i.imgur.com/nPoqQ4K.jpg
The "Everything x5" unlock has the same problem as the "Everything x1" unlock. If you refresh/leave for Earth and come back to the moon, the speed boost will have disappeared. You need to make multiple purchases (of any business) in order for the boost to come back. Furthermore, the purchase that brings back the boost (which appears to be kinda random) will end up buying 2x the intended purchase (as in x2 instead of x1, x20 instead of x10, assuming x200 instead of x100). If you regain the boost by buying the same business (as in you only buy Gravity Boots), then the purchase will buy 3x the intended purchase. Note: I found out after posting the original comment that if you only have the "Everything x1" boost, you can avoid the 2x purchase if you buy different businesses. Though as stated, if you already have the "Everything x5" boost, then buying different businesses instead makes it turn from a 3x purchase to a 2x purchase.
So we know that the 20 amusement park unlock doesn't work. Well, turns out the 40 amusement park unlock apparently also doesn't work, even buying up to 42 of them.
Mike Jameson Wolf not only has the wrong text, he also manages the giant laser (wasn't sure if anyone tested that yet). That means no one can run the Werewolf Colony (unless Dr. Bad News does, though I doubt it). I don't know what happens if you buy Dr. Bad News and end up having two Giant Laser managers.
Also, the 20 amusement park unlock is broken. At 21 purchases, it still has not been unlocked. The 'Unlocks' page is telling me the next unlock is at 40, and the gallery shows I have 1 of the 2 20 amusement park unlocks, but the pop up has yet to appear, and the revenue has not been increased. Refreshing/leaving to Earth results in the unlock page telling me the next unlock is at 20 amusement parks, but I still have 1 of 2 20 amusement park unlocks. Buying 1 business of any business will then make it say 40 amusement parks, but I still only have 1 of 2 20 amusement park unlocks. There is still no effect on revenue.
So, upon refreshing the game after unlocking the "x1 everything" for the moon you will temporarily lose the 2x speed boost it gives you. You need to make at least 2 business purchases (tested it a few times, needed to make 2 purchases most times, followed by 4 purchases once) of any amount (tested with 1x and 10x, assuming it works for 100x) in order for the pop up to reappear and for the business times to be sped up again. Furthermore, the purchase that reactivates the unlock is bought twice. As in, you click once, and instead of spending money for x1/x10, you spend x2/x20 for x2/x20 businesses.
Sometimes, from switching from the moon to the earth, I come back to occasionally see some (not all, usually 1 or 2) of my businesses not automatically operating. I don't know what causes it, I don't know whether or not their gains are calculated while coming back, I don't even know if it's just a visual glitch, or if it's actively hindering my gains. But I do have to reclick them in order to see the bar again.
So, just a heads up in case you guys need more money to reach the moon, you can press 'spacebar' in order to gain 100 nonillion. This only works on Earth, as to not defeat the purpose of beta testing out the moon.
Also, I'd like to parrot the people pushing for Earth and Moon interaction. I know there's already planned ideas for such interaction, I'd just like to restate how important it would be to include them :).
So if he returned to the same date that he went out, but at 12 am, wouldn't that make him extremely early rather than late? Or rather, wouldn't his past self still be there? DUN DUN DUN
Disagree with a few comments here:
-Dugong: Regen isn't pointless. It's powered up my golems, etc during quite a few (all) trial stages to the point their lifespan has extended many times over. Now if you said heal was pointless, then I'd agree (for the most part).
-NessFalcon: Try having golems advance against magic without items. Now give it a magic ring. See a difference? The early items do nothing noticeable, the platinum and up items all do something helpful. Besides, 10% more damage relatively = 10% faster kills = 10% faster games. A 30 minute game would then be 33.33 minutes without items... and that's counting lower tier items.
Another RTS-esque game. Problem is, it doesn't really bring anything in new. Once more, the gameplay i so overly simplified, that some levels require too much luck, rather than strategy or skill. By simplified i mean predetermined paths, and the only option you really have doing is sending all your units, or AUTO sending all your units. Too simple, too unoriginal, too slow paced, too repetitive, too little you can actually do, and too much area of improvement. 2/5.