I've been known to waste hours on a game, but this is the first time the entire game series only lasted 30 minutes, and yet it felt like I had been playing it all day with how much story was packed into these 4 short games!
Pretty challenging game, and not in a "well let's just try using every item on everything" kinda way, but with some intriquate puzzles as well. One thing I have to mention though is the puzzle of the poster in the room you start in, without spoiling it, the symbols it correlates to should be put in orders A to D, rather than the order they are left to right on the poster, which is pretty counter intuitive when you're dealing with any kind of alphabetical puzzle. I also want to mention the eye in the wall, of all things in the game, that is the one "How the H#LL am I supposed to know that!?" moment that took me almost an hour to find. If there had been some sort of hint during the game, perhaps a note left by grandpa talking about someone staring at him through the wall, etc, it would be alot better, and mostly devoid of guesswork in favor of great puzzle design.
I played this for the first time when I was 9 on my mom's pentium Windows XP computer, and today, October 11th 2018, at the age of 20, I finally completed the first course.
I've been meaning to ask, if the Zombie society revolves mainly around Zombie food, I.E brains, and possibly other things like human remains, no doubt fresh remains at that, then... What exacly has the human Mayor dressed up as a Zombie been eating all these years to get so fat? O_O
That's another story for the desktop game. However, if you're really curious, you can google my three-parts comics series I published years ago, titled "Zombie Society - Death after death", in which you'll find the answer to your specific question :)
I have a suggestion regarding any future updates. When you reach a certain level each shot becomes a 1-2 minute ordeal, especially whenever you get a shot at a very shallow angle that takes forerver to travel up and down, or when you get your balls stuck in a corner (hehe). One fix I see is to have the balls change value once you reach a certain level, like if each ball dealt 5, 10, 15 damage, perhaps with a color change to indicate the level of each shot.
You gotta give the creators some credit here, even if the games aren't the most involved of the point-and-click genre, it's still amazing they can make them at such a rapid rate and with new art for each one, definetely a +1 in my book.
I'm probably responding waaay too late on this, but one thing I find a bit difficult is the balls themselves, they are pretty small and somewhat difficult to properly see when painting them, especially when putting on belts/helmets.
I know a point system isn't really needed, but it would be fun if the game kept track of your layers of paint, and had a target for how few times you should be dunking that poor pumkin into the cauldrons.
So much promise, but so little delivered. This game comes off strong, then gradually dies off. Upgrades are overprices and take way too many runs to save up to, and the special bears are too scarce to plan any kind of strategy (It's also pretty difficult to reach the sky compared to the other games). The cake walls were a nice idea, but they end up being a hindrance when you need a minimum of 5 runs to get through, and each next level just feels like a repeat with a slightly higher difficulty. I have been playing this for a week now and have yet to complete it, and the addition of in-game microtransactions just makes it feel like another boring phone game. Hopefully this gets updated, if not, then it'll die off as another failed sequal to an otherwise good game series.
Thank you, we assume that you enjoyed our adventure! :)