Great game. However I experienced a reproducible bug: At the beginning of Crew Quarters you drop down and pass a door that does not open, but if you jump toward the door you can end up behind the scenery and unable to continue.
Awesome graphics and music, but so-so gameplay. The initial grind begins to pale pretty quickly, particularly when the difficulty ramps up and players are forced to min/max their character builds. The occasional bugs are noticeable but not too irritating.
So I went neutral and now I'm a top spot mage with nothing to do. The whites and the blacks are fighting, but I haven't heard anything from them in quite a while. It doesn't seem like this is the endgame, but I think that a hard-coded trigger for being #1 would be wise here.
A nice expansion on an excellent game. My one complaint is that the weapon interface is a bit clunky. It takes too much time to figure out who should have which equipment and then equip it, and it is made worse because equipping a weapon also prevents that character from maxing out his skills naturally. As a result you have to regularly go through menus to move weapons from your best characters to your worst. It's a bit of a drag, but otherwise the game is great!
It seems to me that the best way of adding variability would be by making it easier to switch ship classes. If you give each ship a reasonable trade-in value then players will use each of the ships rather than just saving up for their two or three favorites.
Fun game, but the difference in difficulty between easy and normal was massive. Level 17 in particular seemed to use a bit of tweaking on normal, as it was far more difficult than level 18.
Awesome game. The last puzzler is incredibly difficult compared to all the other levels. The only thing that seems to be missing is a 'fastest time' on the high score sheet.
Oh lame. I was going to play this until I saw all the complaints about how limited it was. Sneaking a turns per day game onto a flash site is stupid because it is so easy to find a different game to play.
I don't understand why these games focus on the mana pool instead of mana regeneration. It means every global max mana increase is a downgrade, not an upgrade. Bizarre balancing.
Noted. Will work on the typo.