Great game! I really love it! It has a lot of potential for further development. I think two things should be tweaked soon: 1. The animal feeder function. Thanks for introducing that - caring for animals and crops takes up a whole day! But: Are you serious? 10k$ for feeding until you return to your farm? That's aweful! If you want to limit the offer then make it time dependant please (e.g. a whole year or a season or a specific number of days). 2. I can harvest wool an produce a sleeping bag but no warm clothes for the winter - really?? Please introduce clothes so that winter journeys are less annoying! Cheers and keep it up
Nice little game. But can be quite frustrating to hit the small red moving marbles. You should add more opportunities to get rid of single structures. Also, check your spelling (e.g. on the spinning wheel - choose or choice - not choise) 3/5
Liked the game a lot. Thanks! Mostly agree with common comments - Need to give the opportunity to summon ship and re-battle monsters to grind for gold (maybe add an arena with different difficulty levels?)! ALSO: Check the random dungeon creator in endless mode!! On world 7 I entered a dungeon and the only way to proceed was to the north, but the entrance blocked the way there. So I am stuck and cannot get out!! Really a pity. 4/5 until fixed
Bug (appeared after last upgrade): The windfall guy doesn't get any experience from mobs - neither in the main slots nor the inventory exp slots. Apart from that good and addicting game. Encounter chance for rares could be a bit higher (maybe 0,5%) - or put up recruit rate!
Not a bad concept but there are too many annoyances. E.g. not keeping the ressources after dying, fine tuning of steering (a steering via mouse would help tons!), too many functions and keys for a shooter... 2/5
my game froze on the 14th mission... twice. After that the upgrades seemed to be refusing to work (income was very slow!). Still nice concept - keep going!
Hey, very nice game! It follows the mechanics of e.g. Darkstone or Diabolo, two of my favorites. There are a couple of annoyances which made me rate it only 3/5:
1. Too much area is covered by layers that prevent you from attacking enemies (map, lower stat bar, dev logo). Make it transparent when hovering over!
2. With any other class than mage its basically too hard to defeat the game. When it comes to the last boss - whose minions are too tough - you are lost without a heal or ice spell!
3. Nice idea with the evolving super armor, but it also takes away the challange of finding better equipment.
4. Lack of a long term aim. You lost me when I was able to purchase all the Hero's armor parts.
5. Why is there no Hero's shield?
6. Auto-save function is a nice thing, but not when it lags the game that intensively every 30 seconds or so. VERY annoying.
Hope the comments help to pu in a nice anjoyable 3rd part of the series
In level 30 you often die without any visible cause. Sometimes lasers just penetrate you without killing you. Sometimes the double jump doesn't work - preferedly when you are almost through the level. Tass, you gotta work on the details! So far 1/5
Nice arts! A little bit more story depth would have been nice.
Kimbytns, as for the alligator: You have to make the pole behind it fall across the water. Hint: You can hold the fish in different positions. Look at the behaviour of the alligator.
And don't worry, the alligator won't be hurt by the pole - they have strong skulls :)
quite frustrating game!!! I miss standing (!) archers in 2 of 3 cases although the the aim cross is exactlyy over their bodies. If there's wind, then please show it! Rage quit
well, well. The soundtrack in world 2 & 7 pretty much resembels Nightwish's Walking in the air. Hope you got the copyrights Jindo... As for the game... No, just no! 1/5
Badge description is misleading. You mean challange medals, right? Trophy achievements is different. That said so... Learning to fly challange is horribly luck based - you need to be very lucky that the creeps dont bounce you too high...