Suddenly, after having successful runs repeatedly throughout level 1-3, at level 4 all the bikes became suicidal idiots and that persisted even when changing back to 1-3.
Something about the game is broken right now, I cannot finish a match because every time the computer is forced to do a discard step it never picks a card.
I'd like to echo what previous posters have said, that the game becomes very tedious without some kind of sustainable training system.
Also, why even have a timer and a metered out day? the minimum action seems to be a day, why not have the timer span a week at a time, and the skip button does the whole week?
I'm disappointed by the margins in the flash. You can't even take the plane to the edge of the frame, and mouse controls are bogus because the plane stops moving when the mouse goes out of frame too.
I like the concepts in the game, the mapped levelling system is awesome, the quests, in their current state however, limit the game. Also, The right half of the skills are useless, because they don't get the artifact upgrades to multiple tiers like the left side do. The overall game seems like it needs a goal or a story to tell as well, it feels a bit empty. I feel like there should be some kind of overall consequence to the dynasty system you've set up, otherwise what's the point of the dynasty? Certain skills are way off balance too, Tracking in particular becomes so overpowered it's almost useless to have any other skill past the second artifact upgrade.
I capped out the game, maxed everything, and made a laser grid that was able to kill all the enemies on screen in ten hours. Good game, love all the features, I'm looking forward to see where development heads.