One of those Flash games that is truly impressive. Fantastic concept with superb execution and, best of all, no extra clutter to ruin the concept.
Games like yours are far more satisfying to play than generic and uninspired games that reuse the ideas of others without adding anything new. Well done.
Tread carefully when making a sequel - don't ruin your concept by changing too much, but don't make the same game again by not changing enough.
5/5
(Only thing I'd suggest is some music ;))
Well made, looks great. However, the music and gameplay is repetitive, I reached half way through level 2, slipped and had to start over from the start of level to. Sure, it's not a huge set back, but from this point the only gameplay I've seen is click and hold, with very little challenge. I don't feel motivated to bother with the rest of the game because it doesn't look like there is going to be anything new throughout the rest of the game.
Still, it's very well made and looks very good (Web2.0 much?)
I love the guy's face. The expression makes it great.
It could have had some more gameplay features though, do-not-hit lemons?
Donfili - there is a timer in the top right
Update: The game has been changed to play more like Orb 1 – there is now an option to turn exploding blocks off (static balls will still explode). Trippy effects have been increased. It should also be faster laster in the game, as it has been optimized. There are two score statistics, one for exploding, and one without.
I've shortened the trails to improve performance. The slowdown from Orbs should be halved from what it was. If you're still getting problems, try right clicking and setting the quality down a bit.
To those of you sending a bug report of "This game sucks because I just die it's too glitchy" - most people aren't getting problems like that - can you include details like which Flash player you were using, and which browser in your report? Thanks.
To the others, thanks for the feedback and suggestions. I won't be updating Orb 1 (unless there is something important), but instead working on the sequel. If you have suggestions for the sequel, email me at kalinium@gmail.com