This was quick (I'd have enjoyed a little more complex puzzles after the sort of learning-on-the-go ones) and quite fun, interesting mechanic! I kind of liked the fact that even landing on a heart as you took damage didn't help; it makes sense and it was another layer of puzzle.
While I had a bit of ??? when I first started, I love the way the puzzle mechanics are unfolded for you to figure out as you play, and even (especially) the way they change sometimes, but not generally too trickily to figure out with a bit of thought and poking around. It's enjoyable and thinky. ...level 14, however, is about to make me have to drop the game just because I understand the concept, but I am failing repeatedly at the actual execution, no matter how I try and work around it. >.
The easy badge is broken, but Kong support fixed it for me within a day, as usual when something goes wrong; thanks guys. I didn't find the grinding too bad, about like I expected for one of this franchise. However, when I came back about 24 hours after I first spent a good few hours playing, I find all of my progress has been reset. Not exactly encouraging me to play, if there is no saving the game between sessions. I didn't clear cache or delete anything in the meantime either (not yet, anyway).
I was enjoying the opening stages of this game, but the growing hiring time (and no ability to queue hires) is frustrating and makes me not particularly want to continue.
I enjoyed (and raged at) this game some time ago. A few rounds in, I'm not sure if I am grateful to the BotD for reminding me of it so I can play again or not. >.o
Pretty little puzzle game, quick. I like the soft music and the chimes of gameplay. The hardest part of most of the puzzles for me wasn't finding the pattern so much as finding the very specific spot that would make the picture lock in, even after I figured out what it was and had it close to correct. That part was slightly frustrating.
I really enjoyed the game up to level 11, which immediately upon my turning the screen on begins to lag so very much that it is nigh-impossible to get through. I would even prefer trying to blindly make it through the pattern of the level at regular speed to the lag problem. >_<
d3ztiny, Fortunis0: Not exactly a detailed story I suppose, but there was this from the creator about this game and how it came about. http://www.raitendo.com/articles/the-doeo-story
I don't want to know how many times I replayed level 20 even after I figured out what I needed to do (and eventually looked at the walkthrough to see if I was missing something - I wasn't) before I could get all the way through it. >_< I enjoyed the game overall, but sheesh.
. . .holy COW that's a heck of a difficulty spike. Level one: 45 deaths. Level two: 123 deaths. Level three: 403 deaths. So, if this is so infuriatingly difficult, WHY CAN I NOT LEAVE THE GAME ALONE?
It might be interesting to have a stats page (if not a leaderboard) for how many out of bounds balls in one game. :P I just played a game that had 27 out of bounds balls before I finally lost 5-2.
'Wow!' Yes, indeed, it is impressive that the opposing team managed to kick the ball back and forth between themselves and then dogpile into their own goal on it while I was jumping up and down uselessly, thank you, disembodied announcer. XD
The instructions could have been a little more thorough (it took me a few times of dying before I even fully figured out how get a block to appear to be placed) but the concept is neat and the game seems like it could be fun.
Perhaps a bit more of a headsup when a new powerup hits - text across the playscreen you must be focused on to let you know what it is? - would be nice as well. My only real complaint, though, is that sometime between 87 seconds and 98 seconds, every time, the game will freeze entirely.
Holy cow a point and click has never actually freaked me out before. o.O (Also yes, I totally did die facing the first shadow because my first choice was the pickaxe. And then the torch. 'Run away' is apparently not in my first instincts for panicking.) Now I'm working up my courage to go back and try to figure out what the other random items were for. . .
thank you for playing it.