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Game comments and reviews
Apr. 01, 2009
"LoL" at everyone who fails to grasp that this is an April Fool's day joke.
Mar. 25, 2009
lvl 6 is easy. Just build 8 Tier 3 missle stations, as close to your starting base as possible (upgrade it to T3 too).
Mar. 21, 2009
This is a great game and all, but it's not the best shooter on Kong. It's almost immposible to lose, seeing as there is no penalty for failure. Badges would be neat, and I'm glad to see this game is popular and well received, but it doesn't deserve the #1 spot in the shooter category (Sorry GR, you did good, just not that good).
Mar. 18, 2009
Wave 19. Decent game, could use some more polish. I liked how after a certain point barriers couldn't be repaired. Ammo management is a joke though.
Mar. 16, 2009
I think some work could still be done, but there is an undeniable magic in seeing a fleet of mother ships get creamed by a volley from your missle stations. Good times.
Mar. 14, 2009
I couldn't help but laugh when enemies started hurling themselves at me at 50 and 100 at a time. Priceless.
Honestly, if you can master the use of bombs, most bosses become a joke. However, beware of those who are a firin their lasers.
Mar. 11, 2009
I've been waiting for these guys to put up more games. It was worth the wait.
Feb. 01, 2009
Give it WASD controls, click to move is ok in an RTS, but we're only managing one unit here, give us better control (click to move would be ok if you included pathing, but since the unit tries to move in a straight line, it blows). That, and teammates blocking me when I try to move is infinitely frustrating.
Dec. 17, 2008
Very pleased with this. The mech is very responsive, the weapons upgrades being handled as in-game powerups allows for more spontaneity during each level. If anything I'd say it's too easy, but some levels present enough of a challenge to outweigh it.
Dec. 05, 2008
Lol at people who want infinite lives.
Tanks can't fire on Helicopters, use upgraded Bazooka troops. Just spam them out, and keep sending them to hold off the choppers.
Dec. 03, 2008
Being able to use the space bar or enter key would have been better than clicking for each attack, imo. Maybe an auto-attack function is in order?
Dec. 02, 2008
Novel concept, more original than some others I've seen lately. I like new ideas more than I like people who re-invent the wheel.
Dec. 01, 2008
The music is epic, good enough I pause my own media player when I play this.
Nov. 20, 2008
Difficulty settings would be cool. Large battles are a plus, somce of those battles felt far too short. I liked it, good game.
Nov. 19, 2008
The difficulties control the minimum the AI will try to earn before banking, and how few dice they are willing to roll before banking. Stop bitching.
Oct. 27, 2008
I giggled when he dies, I can't help it. The noise and the animation are too perfect.
Aug. 19, 2008
Timmeh, I'm glad you didn't have any trouble with this game. It's good to hear that it's not glitchy for everyone. However, it's pretty obvious that your experience is not typical to the rest of us. I've had plenty of trouble with my level reseting randomly (no projectiles or spikes involved). If you try to move while drawing, the cusor will not disengage from laying down paint, forcing you to reset usually. I've had my man stuck inside of obstacles made to kill him, and I've been struck by spikes under many layers of paint. I'm sure others can name more glitches, but that's not important. That being said, I still enjoy it, but that doesn't mean it is void of issues.
Aug. 18, 2008
Terriffic sequel. Truly love what you added to it. I agree with requests for multiplayer. I also believe the bubbles themselves (areas) should be larger, and you should be able to zoom in and out, accordingly. Sometimes heading to the center of the bubble goes from being a risky prospect to suicide. Being able to see more of the battlefield would alleviate this.
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