I agree with fallout152 we should be able to chose the mods we want instead of a random mod 1.) from what I have seen you get either one or the other most of the time, for me it's always bunker mod and plasma trap mod 2.) We would be able get the mods that we need instead of having to depend on chance so much, would really like some mods for the other troops that have very crappy mod levels or no mods at all 3.) It would help us get the mods we need for a certain strategy that works for the individual and like I said not rely on chance.
I dont know if this suggestion is gonna be seen, but I had an idea for the ZAC drones. Put an option for the assimilator to where you can have the drones patrol very close to your base or have the option to assign a drone to a specific spot and they wont move away from it and they will "defend" the spot you assigned them to stay. Just my suggestion though
Varogon, from what you said it is possible to be attacked from that many juggs,battle cruisers, naders and marines. Daily rewards offer those as reinforcement troops, the guy probably saved those troops until now
I personally think the defenses are to powerful, because a lvl 1 rocket can easily take on 5 level 5 helis and win. My suggestion here is keep everything else, but put the defenses back to the power they were before.
Okay, you may call me crazy, but I think there is a story in it. If you watched the little movie clip before starting the game it shows that Wesley has to FIND the original team of SFH. So he forms a team( thats not being controlled) to fight the other heroes that are controlled(The missions you go through) to get to the Evil base or whatever it is to stop all of this.
you sure this is pay to win? This is an IDLE game, not a game you complete over night. It's supposed to take a long time to complete, because if it didnt everyone would be done with the game and nobody would be playing it anymore.
hey AMT I had an idea for the tech lab, for the limit of how many techs we can have, instead of making it where you can only have a certain number of techs for all the star ports to use. Could you make it to where the limit of techs is for EACH star port.
Example: 10 missile strikes can be carried in each individual star port.
Arya, from what I learned in my corp your difficulty on war is created by how much room you have in your star port capacity(how many spots you have available
Thx for defending us :)