I'm going to give it a 3. Full marks for game design, but the other 2 mark goes to the storyline. I find that this doesn't seem to move the plot along. I -still- have no clue what Aurora is, I'm no closer getting to understand her than Aurora 1. However, the mysterious atmosphere is still there, which is great. Artwork, music, and everything is stunning. A couple of extra hints would be great imo. Expecting Aurora 3.
Oh, and to add to my earlier comment, when you 'capture' a new enemy, the name of it appears just so you know which is which. Most of it is guesswork (to me anyway).
Great game! Love the concept. I'd like to see a bit more though. If there's a small rank xp bar at the bottom of the game window (or anywhere else), it'll be great. So I don't need to keep switching to ESC in order to see how many xp to go till next rank. I'd also love it if when the spirit evolves, the appearance changes, just so I feel more accomplished. 4/5
5/5. 30 mins per day's wait makes this game a great casual gaming experience. I have a feeling that without the wait, I'd end up getting sick of the repetitiveness (yes it's officially a word now) in a couple of days. The guild forces you to interact with other players, and makes the other upgrades a much more satisfying experience, and the '3 steps forward, 2 steps back' forces you to plan your budget carefully. I love it!
Fun game with great potential. I've encountered the black screen bug problem. Would be nice if you have a bank system where you can borrow money so you don't keep going into negatives. I didn't find out how to rotate the stalls. I also wish you could cut trees down, as well as rotate the whole screen so you can see your park from different angles. Instead of 'deleting' a ride, why not 'sell' instead?