When an enemy dies to a status effect, shouldn't that constitute the end of their turn and the beginning of ours?
I've had enemies die to status effects but then they take their actions at the beginning of the next wave.
The game is fun, but a game should earn a score based off of merit, not future claims. Say you do get the rating you want and you do add improvements, what's to stop you from saying that you want a 4.1 rating to add more? If you have the talent, and a willing audience, give them what they want and you will be rewarded. I know this will get buried within minutes, but I thought it worth mentioning.
Secret to winning every map: Make a deck of weak units you can mass produce, peasants and demon worshipers work. Next, use "Parting Gift". It deals one damage to your enemy's portal for every one of your units that dies. Finally, keep feeding your units to the enemy's. +1 for beating every level and getting the badge.
errrr... it's hard to explain...