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Game comments and reviews
Jan. 17, 2020
Seems to have an issue with the game registering double clicks or missing clicks fairly regularly, which isn't an issue I've run into before on other games.
Developer Reply
If you double click a piece, the first click will register a selection, and the second click will cancel that selection, so you are back where you started. Maybe I should have thought before on an interface that could handle double-clicks, but changing it now would create more confusion than fixing problems. If that is not the issue, please let me kno., Thanks for the feedback!
Nov. 02, 2019
Would be nice if the zombie hoards didn't let villagers just run through them unscathed. It's a bit annoying to see a hoard of 50+ zombies run into a building and have 2-3 of the people in there just dart out before they get targeted, then have the whole hoard chase them across the map.
Oct. 16, 2019
I know this is called theory of magic, but given what a wide range this already covers, it would be so neat if you could add in paths like becoming a rogue guildmaster, a mercenary captain, and things along those lines. It seems like you have a really good foundation to do something along those lines.
Aug. 25, 2019
Could you please change how the boxes fill so that they are uniform? It is so weird seeing the first 3/4 of the box fill quickly, then slow down the closer to full it gets.
Aug. 19, 2019
That final fight is intense
Jun. 02, 2019
May want to rework sharp legs as it actually decreases your overall damage until about level 7 thanks to the decreased velocity making fury useless.
Mar. 03, 2019
10:54 final level. How did everyone else do?
Dec. 09, 2018
It's funny how each generation seems to have a couple of maverick AI that decide "You know what, screw what the last guy did, I'm going to hard left/right straight out of the gate."
Nov. 10, 2018
An autofire feature for the main gun would be nice. I know it's a tiny thing, but holding down the mouse constantly is a bit of a pain. Being able to just hit 'f' or something to turn on it always firing would be great, since I've yet to run into a reason to ever not fire.
Hey Karadan, there is already an autofire feature on [Space].You are the third person to miss it so I guess the fault it's on my part for not making it more obvious. I will add a quick tip at level 1, maybe that will solve the problem.
Aug. 09, 2018
So, for those wondering for ascension, as far as I can tell, you have to be level 999, make sure idle mode is off, die, reset distance only, and then when you die next time you can ascend and get about 1 UP per 1000k distance. If you turn idle mode on at all during that time you can't ascend.
Aug. 08, 2018
Oh, looks like you only get access to the seppuku button at level 999, I see.
I can't seem to earn any UP. Could you provide information somewhere in game as to how it is earned? Also, the seppuku button seems to randomly go away for some reason.
Aug. 06, 2018
Okay, reset and it went away.
The automatically turning them off portion may be because they've been maxed out, but I had them turned off before hand...
My first two abilities seem to be stuck on auto-assign. They show as not being set to it, but the game keeps putting points there for me, and when I click to turn it on, it just turns it off right away again.
There was a suicide button, but now it seems to have gone away....
Jun. 15, 2018
It was an okay game, but just so easy and the gameplay just wasn't particularly satisfying. The 'puzzle' of any level is beyond basic to figure out, and the execution on most of them is simplistic. About the only thing I really enjoyed was seeing if I could beat a level extra fast by taking shortcuts, but the game doesn't show a completion time on any of the levels or anything.
May. 02, 2018
I like the concept, but the controls are absolutely unworkable for me. Being able to rebind the controls should be an absolute top priority for this game.
Nov. 30, 2017
Ignore my other comment, seems the well and farm are linked properly for food, it just looks a little odd for some reason.
The way the farm and well interact is really weird. The well gives you double whatever your current food production is, and the farm gives you a flat amount. That means buying the farm first, then the well gives you more food than doing it in the other order. I feel like you should normalize this to the farm increasing your base food production while the well gives a multiplier to that base. This would help a lot with the complaints people have about food production being too low.
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