Seems to have an issue with the game registering double clicks or missing clicks fairly regularly, which isn't an issue I've run into before on other games.
If you double click a piece, the first click will register a selection, and the second click will cancel that selection, so you are back where you started. Maybe I should have thought before on an interface that could handle double-clicks, but changing it now would create more confusion than fixing problems.
If that is not the issue, please let me kno., Thanks for the feedback!
Would be nice if the zombie hoards didn't let villagers just run through them unscathed. It's a bit annoying to see a hoard of 50+ zombies run into a building and have 2-3 of the people in there just dart out before they get targeted, then have the whole hoard chase them across the map.
I know this is called theory of magic, but given what a wide range this already covers, it would be so neat if you could add in paths like becoming a rogue guildmaster, a mercenary captain, and things along those lines. It seems like you have a really good foundation to do something along those lines.
Could you please change how the boxes fill so that they are uniform? It is so weird seeing the first 3/4 of the box fill quickly, then slow down the closer to full it gets.
It's funny how each generation seems to have a couple of maverick AI that decide "You know what, screw what the last guy did, I'm going to hard left/right straight out of the gate."
An autofire feature for the main gun would be nice. I know it's a tiny thing, but holding down the mouse constantly is a bit of a pain. Being able to just hit 'f' or something to turn on it always firing would be great, since I've yet to run into a reason to ever not fire.
Hey Karadan, there is already an autofire feature on [Space].You are the third person to miss it so I guess the fault it's on my part for not making it more obvious. I will add a quick tip at level 1, maybe that will solve the problem.
So, for those wondering for ascension, as far as I can tell, you have to be level 999, make sure idle mode is off, die, reset distance only, and then when you die next time you can ascend and get about 1 UP per 1000k distance. If you turn idle mode on at all during that time you can't ascend.
I can't seem to earn any UP. Could you provide information somewhere in game as to how it is earned? Also, the seppuku button seems to randomly go away for some reason.
My first two abilities seem to be stuck on auto-assign. They show as not being set to it, but the game keeps putting points there for me, and when I click to turn it on, it just turns it off right away again.
It was an okay game, but just so easy and the gameplay just wasn't particularly satisfying. The 'puzzle' of any level is beyond basic to figure out, and the execution on most of them is simplistic. About the only thing I really enjoyed was seeing if I could beat a level extra fast by taking shortcuts, but the game doesn't show a completion time on any of the levels or anything.
I like the concept, but the controls are absolutely unworkable for me. Being able to rebind the controls should be an absolute top priority for this game.
The way the farm and well interact is really weird. The well gives you double whatever your current food production is, and the farm gives you a flat amount. That means buying the farm first, then the well gives you more food than doing it in the other order. I feel like you should normalize this to the farm increasing your base food production while the well gives a multiplier to that base. This would help a lot with the complaints people have about food production being too low.
If you double click a piece, the first click will register a selection, and the second click will cancel that selection, so you are back where you started. Maybe I should have thought before on an interface that could handle double-clicks, but changing it now would create more confusion than fixing problems. If that is not the issue, please let me kno., Thanks for the feedback!