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Game comments and reviews
Jun. 07, 2016
Is it possible to make text appear immediately? Most people read faster than text appears in this game, and, as far as I understood, you have to act fast here. As far as I remember, Papers, Please also had this issue, but you could at least read something else while person in question talks.
Jun. 01, 2016
Why retreating is French perk? Letting wounded units retreat from battle is natural, and it saves ridiculous amounts of resources by not having to buy new units. I won a Hard game as French without losing any units, and finished a Very Hard run on second try.
May. 26, 2016
Cube Escape series have always been harsh to my CPU for some reason, but this one lags like crazy. Some animations may take up to half minute slow movement after their sounds have stopped, and the only way to avoid that is to leave current scene and get back.
May. 08, 2016
What a cheesy ending. Nanay just gives up her delusion and then they live happily? No existential crises, no backslash, no investigation over antagonist's demise, nothing? Even game mechanic doesn't buy that cheesy happy ending, as it clearly shows that inn development halts upon reaching five stars.
Apr. 06, 2016
Thanks for free Playstation 4 experience!
Mar. 23, 2016
Lag halts shooting, but makes foes faster. Great.
Developer Reply
Thanks for reporting. Does this happen too when the game speed is at "x1" or just during a speed-up? Because I have to find a performance optimized workaround for the speed-up issue.
Feb. 26, 2016
5/5. This would be brilliant in post-soviet setting. Events during Chernobyl reactor meltdown, the beginning of Chechnya war and october putch of 1993 were pretty much like this.
Feb. 21, 2016
Ok, I don't get something. How gravity works here? I just tried launching two rockets in sandbox, one weighted 1.1 and another one 0.1 (omega body, balloon and different number of pingu balloons). Drag was disabled. As far as I recall the second law of Newton, second rocket should accelerate 10 times faster, but both flights were almost identical. Even more weirdly, rockets with negative weight fall down instead of floating up.
I butchered the physics engine up because of how freaking boring and UPLAYABLE things were when realistic. If a rocket lifted a 2 weight body well, it wouldn't lift anything else, and if it lifted a 130 weight build, then it would be lightspeed on lighter builds.
Feb. 20, 2016
Needs an achievement "Voin of Novorossiya", earned by flying into Boeing while wearing balaklava.
Ok, fire rate is seriously bugged. If tower has attack animation, its minimum fire rate is limited by that animation. In other words, no wizard, ranger or warrior will make mor than one attack per second, and guard towers and spires may fire continuosly.
Feb. 13, 2016
Good game! Man, western people actually believe that people go to hell to suffer eternally. This is so depressing. And he banishes that ghost with such a mean face.
Feb. 06, 2016
Sieges seem to be the longest, the most exhausting, the most boring and the least making sence part of gameplay. There are no siege engines to speed that up and it takes ages for regular units to demolish castle. 1:1 unit exchange with defending archers would be quicker and more satisfying. Besides, it would eliminate need for artifical gameplay crutches like disabled castle repairs for AI and instakilling archers who reach the other side.
Why do archers always just die when they reach opposing fortress? I just noticed that archers with different ranges die at different distance, long-ranged ones dying earlier.
Feb. 02, 2016
2nd boss: I recognise that pattern. Nice sub, Marisa.
Jan. 31, 2016
Real-time based gameplay goes awfully with time management and drag-and-drop interfaces.
Jan. 30, 2016
Unability to do anything during pause is a source of unnecessary artifical difficulty.
Jan. 28, 2016
Is it possible to make autoquesting trigger each time a quest is done, and be weighted towards bonus quests? Currently it seems to trigger each 3 seconds and select random quest.
Jan. 26, 2016
Raw. I have to zoom out to fit the game into screen (my display is 1366x768 with page having 620 pixels without fullscreen mode). For some weird reason game freezes for a few seconds when the seeds are dispatched, although the graphics aren't that fancy to justify high system demands. Animations are annoying and if I click to skip them the game crashes.
Jan. 24, 2016
Lovely art. But if you are going to make more difference games, mirror the images next time, or make them of different sizes. Once you solve a few of these riddles your eyes start to slant on their own, after which all differences are spotted instantenously.
Jan. 15, 2016
No, BV, I don't mind that devs didn't bother to draw the upper deck or constant 4th wall craking. Lag and unabilty to lower quality is another thing though.
There's no in-game option to reduce quality which I admit was an oversight but the Flash context menu is still available with right click, you can lower the quality from there.
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