Interesting idea but it's hard to get into. Controls are counter-intuitive. Even such a simple thing like choosing first object you want to go to, instead object you want to be pulled. EVERY single time I did it in wrong order. Game lost pace because of that. But idea is awesome, graphics are really good. Music kinda annoying but I've never been a fan of chiptunes :D Work on that, it may be great game after some improvements!
Couldn't finish last level but I like the concept! Could use some polish(character sometimes gets stuck in weird places, wall in level 4 moves strangely). The way decoy works isn't entirely clear. Sometimes enemies run to it, sometimes directly at you. Some work on it, more features, interesting levels and it can be great puzzle game! :)
Thank you for the feedback :). The way the decoy works is that after you throw it they start running towards it, but if you stand too close they will start chasing you instead. They will also start chasing you immediately after they get to the decoy.
To beat level 5 you have to stand behind that spinning saw on the right, throw the decoy and let the closest enemy die trying to get you. Then you run to the red button before that second enemy gets you. The button will retract the bridge and he will fall to the lava :).
Been trying to play it for 5 minutes, pressing at more or less random places on the screen but no result, nothing happened. Nice picture of a robot on a junkyard tho.
Well, maybe I should have actually put the basic controls in the instructions from the start. Use WASD or arrow keys to move and use the mouse to control your magnet.
I like the idea, it's fun to play once you get the rules but that's the problem. It's not clear how things work, You could communicate it somehow! I thought for some time it's random which guys fit together. Then I read description :D
Nice simple game :) There are few technical problems, like it's sometimes hard to get into passage you want, I've been often getting stuck. Some snapping would help. Also for some reason it's possible to make penguins meet and pass on other side on finishing the level if they are not touching that heart on top. Dunno if that's made on purpose but it's a bit confusing. At least I didn't have any problems with window size! It's bigger than I would expect but fits on screen :D Fine piece of work guys! :)
Oooh! It's such a wonderful idea for a gameplay, it's a shame it kinda feels like it's not reaching even part of its full potential! Like I got excited in the beginning, when I understood what's going on but then... the end which is just different people getting together! Where there's no actual story, no attachment to those characters and anyway they are all ending the same it feels kinda empty. But I really do hope you will work on it! It may go in so many wonderful directions! I won't rate it highest, because there are simply more fun games in the jam but it's my favourite so far, judging by creativity and potential. Graphics, animation are also top notch. Great work buddy!
Nice music, graphics, animation! You could think of more interesting upgrades maybe. It's kinda hard to know how close to enemy I can run before getting hurt ;)
I have one question... WHERE ARE LEADER BOARDS FOR THAT!? Or at least a timer, would give another reason to replay. Although that "growing" music does job really well too! :D I like how you're playing with colours there, I love sound design!
thanks! there were quite a few iterations for each piece of the sound design. as for leader boards...not enough time, plus there are a lot of really easy ways to cheat that would require severe restructuring to fix. the background keeps track of your score, maybe i should put that into the description.
Wow! That was unexpected :D Interesting idea, nice music. Although it feels like you tried to make it too big, adding a lot of features so it lacks that polish. Like for example those fireball, healing skills. I never used them until end of the game while I accidentally pressed some buttons :D I'm really impressed with that wild story you came up with. Good job!
Thank you for the feedback! Your input is valuable to us improving in future jams! You can play a slightly more polished version here. https://pinneh.itch.io/kindness-and-pai
I enjoyed it, quite fun game :) You could use that idea with lighting fur a bit more, it's neat! With some relaxing music it would be great, chillout game. Good work!
Interesting idea for movement although not really polished. I imagine adding some sort of drag would make it feel fun just to control. Beside that I cant really see what's point of the game and how it works :( I can drag circle to the square but why it's blinking, what's that green square indicating? Still good if it was made in just 10 hours. I like visuals :)
how sad I couldn't finish the game! It got quite hard at level 3 but after few tries I got to chapter 4 where I gave up. It felt a bit repetitive at this point. Some variation would help! But since very beginning I liked voice acting, amusing game, I've been smiling all the time :D Main idea with attracting things this way is really neat, love it! Oh, same sound for getting hit and killing enemies was really confusing. Solid game overall :)
Thanks for playing the game! glad you enjoyed it he he also the game auto saves your progress, if you ever want to go back and finish that last few chapters.
Thank you for the feedback :). The way the decoy works is that after you throw it they start running towards it, but if you stand too close they will start chasing you instead. They will also start chasing you immediately after they get to the decoy. To beat level 5 you have to stand behind that spinning saw on the right, throw the decoy and let the closest enemy die trying to get you. Then you run to the red button before that second enemy gets you. The button will retract the bridge and he will fall to the lava :).