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Katesickle's Comments

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One and One Story

Play One and One Story

Mar. 09, 2014

Rating: -5

Having character die from falling really feels odd when they both float gently to the ground. And because they fall so slowly it makes the timing puzzles a pain. I gave up somewhere in the "she runs away" chapter because I kept losing when the girl would fall, drift over the box (instead of just falling straight down), and die. There's nothing I could do about it; I just lost because the game doesn't work right.

Coma

Play Coma

Mar. 09, 2014

Rating: 1

Requiring the use of arrow keys AND the mouse is a bad design choice. Most people use the same hand for both, and switching between them is annoying. Better to use WASD if you also need the mouse (or at least make it an option)

Get Off My Lawn

Play Get Off My Lawn

Mar. 08, 2014

Rating: 17

Fun game, but the torque upgrade doesn't really make the lawnmower feel more powerful. It would be nice if there was a more noticeable change in the damage.

Bug Breaker

Play Bug Breaker

Feb. 26, 2014

Rating: 0

Needs a way to actually mute ALL the sound, including--no, ESPECIALLY the clock ticking.

Give Up

Play Give Up

Mar. 14, 2013

Rating: 0

Every platformer needs a ragequit button like that :D

400 Years

Play 400 Years

Mar. 11, 2013

Rating: 0

Very nicely done. On my second playthrough, after checking out the easter egg, I considered just waiting until the 400 years ran out to see what would happen. Then I decided I didn't want to know, and sacrificed myself again anyway.

WASD

Play WASD

Mar. 09, 2013

Rating: 55

"I'm a pc gamer, no way I'll have trouble hitting WASD" *30 seconds later* "WHAT IS THIS WITCHCRAFT?!!"

Soldier Diary

Play Soldier Diary

Jul. 21, 2012

Rating: 2

Was fun until the glitch on level 13 made it impossible to complete.

Extinct! Are you smarter than a plant?

Play Extinct! Are you smarter than a plant?

Apr. 01, 2012

Rating: 5

I can never seem to get the roots to go where I want them on the first try.

Frankie Dino

Play Frankie Dino

Feb. 16, 2012

Rating: 0

On level 11 it's fun watching him ride the elevator block.

Proke

Play Proke

Feb. 11, 2012

Rating: 5

This is a great game for improving typing skills.

Blockage 2

Play Blockage 2

Nov. 08, 2011

Rating: 4

"Jeez, it gets serious now" oh dear lord....*head 'splosion*

Orbit Blast

Play Orbit Blast

Nov. 07, 2011

Rating: 0

After a few shots the game starts to look like a modern art piece.

Developer response from SerniZ

Your comment is very nice and uncommon! ;) Thank you very much!

Weirdtris

Play Weirdtris

Nov. 06, 2011

Rating: 3

Very fun game, though the blocks swinging back and forth can get a little annoying. 4/5

Ring Hitter

Play Ring Hitter

Nov. 06, 2011

Rating: 0

Why does it "pause" randomly? And why does it keep running when paused? Also, would be nice if hitting 'play again' didn't make you go through the title screen and instructions again.

How to Make A Game

Play How to Make A Game

Nov. 06, 2011

Rating: 153

Hmm this is pretty easy...oh, flipped controls, that's a bit harder, but not much..wait, what the...gah!

Nasty Pumpkins

Play Nasty Pumpkins

Oct. 31, 2011

Rating: 1

This seems like a fun game, but it suffers from a lack of clear instructions. It's easy to guess the basics if you've ever played any bejeweled-type games before, but other things (what are the conditions for passing each level, how do you get the power-up things, is there any penalty to using them, etc) are harder to figure out.

Developer response from NightNibelon

Yes, my bad. I almost forgot about the instructions. Thanks for review anyway.

Prizma Puzzle Challenges

Play Prizma Puzzle Challenges

Oct. 30, 2011

Rating: 5

Good game, but I wish there was a way to make the green arrows around the start squares stop moving. It gets distracting. Same with the flashing around the number of moves you have left.

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Oct. 09, 2011

Rating: 12

That fishing basket is either a Bag of Holding or a TARDIS.

Algo

Play Algo

Jan. 02, 2011

Rating: 0

The rules are incredibly vague, even with the instructions you've added. A tutorial would help immensley, as would some differently-worded rules. The game would also greatly benefit from a reset button, and a way to see the example again without having to refresh the page. Right now selecting 'play again' doesn't start a brand-new game, and doesn't reset the timer. Good idea overall, but in serious need of some polishing.

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