Here's something that caught my eye... A fish out of water, a perfectly content gecko, a moth's caterpillar, and an egg, in that order: whether intentionally or not, we've loosely travelled backwards through the stages of life. If you assume a caterpillar represents a young stage and a fish out of water to be dying. anyway. Interesting.
Midway through day 15 and all of my weapons suddenly stop firing. >_>;
Really? Come on. I know this is just my luck, but it would be nice if games didn't catastrophically and randomly fail, especially right at the end, especially in games with no checkpoints.
Hey, guys, could you do me a favor and + this so the Dev can see that I'd like to suggest a mode with a damage bar for some epic knock-down drag out battles?
Despite the monsters, murder, and final showdown, I still feel like this was all the greatest most elaborate prank ever formulated by the one and only Anabel.
She knew ahead of time about the darkness, she knew a bit about the layout of the caves, and of course, we don't see very much of the creatures while we see the people. xD
Assuming Susan knows Anabel, throw in some awesome costumes a la Scooby Doo, and it doesn't seem like that big of a stretch! xD
Touch the line and they count as missed? They just exploded. Their guts are spread across half the city and somehow they've still infiltrated my quarantine... >:C
After the ball passes through the final hoop, the ball timer resumes momentarily, and this has resulted in shot penalties, AFTER the level has been completed but before the final score is shown... I imagine this could become problematic later in the game...
Cool, that's fixed now. Thanks.