It really would be nice to get something that would cause the rockets to not disappear if their target dies, especially with the rockets being so slow. Even if it's just the rocket flying to the last location of its target and detonating there for splash damage, that would be loads better than it just disappearing.
Well, it would seem that the upgrade cost for event skill maxes out at 42 skills bought. And with crits actually being reliable in this event you don't really need damage upgrades, so it's not that bad.
@jthames: Because no, he is not “experienced and very knowledgeable”, he is just throwing wild ideas that often enough don't fit the game and then he ends it by implying that the reason the dev hasn't implemented them is because they're “over-sensitive”. Suffice to say, it's self-entitled and mostly useless, and that's why people downvote it.
Well, it would seem that using offline boost does not increase the mana regeneration appropriately now. Since that wasn't an issue in the prior versions, I thought you would want to know.
Well, I'd found a bug: you can't zoom to anything above 5 unless you have at least one of the squares 6 filled. Fortunately, as soon as you do have that one square of 6 you can also view the levels about it (i.e. 7 and so on).
No, OneLeggedRhino, it is not exponential. The “double” in this case simply means that you get a +100%, additive, to the base value. The phrasing is somewhat confusing.
Well, it seems that past a certain point the only way to progress in any way that is not completely inefficient is to get your clone pixel skill upgraded and spend a day getting only storage expansions and then getting a silly amount of pixels at once after another period of cloning and cloning and cloning to fill the now overgrown storage.
Well, the easter event seemed annoying at first, due to the multiplier weirdness, but once you figure out how those work and learn to work with them it's actually quite refreshing. And that's two for two with events being nice; kudos to you, dev.
Right, so ... I can't build anything from the second tab. When I switch to it, it shows the names of the buildings and their costs but trying to build anything actually builds buildings from the first tab. Considering that steel is a required material and you can't get it without building the second-tab buildings, this is kind of game-breaking.
Yes people, it is worth it to get the guardian upgrades, since they are another multiplier. So, for example, 50 gems and no damage upgrade means you have +200% damage, while 40 gems and 4 damage upgrades (total cost of 10) give +160%, and then +100% to that, meaning 2,6 x 2 = 5,2, which is +420%.
Also, giving enemies after-hit invincibility when they have so much health and you can only upgrade fire rate but not damage feels like a slap in the face.
The script might be alright, but capitalising so many words that shan't be capitalised is one thing wrong with the writing here, and another thing wrong is that some of the irregular verbs have wrong past forms (“casted”, for example, which should be “cast”). And I only say that it “might” be alright because the capitalisation issue made me just skip the text without looking after a few lines.
Hmm ... yeah, had this been your first game with a mess of the sort you got here, it would have been acceptable. But the most annoying things from the first one are all in this one too, so I am at a loss for words.
I know Miiza, I know. Once you get far enough it's war eternal against everything that moves and half the things that don't. I'm at that stage too ... oh well.
It's “available”, not “avaliable”; likewise, in research, it's additional “hammers” or “pickaxes” or whatever, not “hammer's” or “pickaxe's”. Really, it's kind of sad how many typos there are in games nowadays as this kind of thing is really common.
Ahh! I must have made a mistake in the last version. Fixed that now. Thanks for your comment