I imagine spikes to be like blades, rather than cones or something. Based on how common this behavior is, that's probably what many other developers imagine as well. I can see where the confusion comes from, though.
Really? Energy systems on flash games? This trash needs to stay on phones. Micro-transactions for in game items is one thing, but when you don't allow players to actually play the game unless they spend money, this will never be as popular as you hope. It only works on mobile games because there isn't an established culture of good free games. Give me 10 minutes and I'll find a list of games [on this website] as long as my arm that are 100% free, and equal quality to this one.
1/10, would not play.
Unless I've been playing this game wrong, balloons seem to be more of a liability than a benefit. More often than not I hit a balloon when I'm using a rocket than when I'm in a ball.
The control is the most frustrating part about this game. The concept is neat, the graphics are simple but appealing, the music is nice, but the god awful control is going to be the reason I'll skip the badge on this game.
This is a fantastic example of innovation in the gaming world. The scenery was breath taking, and the gameplay was absolutely stunning, but what really pulled me in was the amazing character development. This game just sucks the player in and really immerses them in a beautiful fantasy world that provides limitless possibilities, and hours of enjoyment.
Things you guys need to fix ASAP: Remove the "Available on the App Store" from the game. Keep in on the home screen, but remove it from the levels, it's irritating. Next, show how many cards are remaining in the deck. I know Windows solitaire doesn't keep track, but in that version the game doesn't end when you hit the bottom of the deck. For future games, try to avoid giving rewards (stars) in a luck based game. Bad luck can prevent you from getting 3 stars in many consecutive plays. Luck games are fine, but don't make good luck mandatory.
This game is absolutely fantastic. I really hope that the series continues, because I never get tired of a good puzzle game. The difficulty curve is pretty balanced, save for a few levels that seem to be a bit harder than others. The art style is absolutely beautiful, and the music is very relaxing. With the first one, I played through non stop until I beat it, and it looks like I'm going to do it on this one as well. 5/5, and I hope many more of these come out in the future.
I don't even want to finish this game. You can jump, but you can't dodge enemies, you have to buy health at a rate that's so fast, there needs to be a hotkey to do it. Seriously, every 10 seconds I'm in the shop buying more hp. I have to interrupt my gameplay so frequently I don't even want to keep playing. 2/5 because the storyline and graphics are nice, but the gameplay itself is horrendous.
Why is jumping even an option? It literally serves no purpose other than to trick you into thinking you can jump over enemies to avoid damage. You cannot.
IF the drop downs don't work
THEN you must use the arrow keys
IF you use the arrow keys
THEN it will change all of your answers
THEREFORE, this game cannot be completed
THEREFORE, it gets a rating of 3 stars
I imagine spikes to be like blades, rather than cones or something. Based on how common this behavior is, that's probably what many other developers imagine as well. I can see where the confusion comes from, though.