Some of the active skills add to stats like dex and strength. The stat improvements are sort of listed under 'while the skill is active' but don't seem to change attributes whether or not they're on. Can anyone help me out here?
This game may have sticking issues, but they're avoidable, and in a way, I consider them almost part of the fun of the game.
If you know the little EBEs that spawn from holes in the ground can pop up from grated flooring, you have to be more cautious there. Furthermore, the black goo spawn holes are sticky, so avoid them-- they're an obstacle/hazard.
Anyway, I thought this game was fantastic. 5*
Thank you, but I can't really defend the sticky bug. If you check out the credits we show how many people beta tested the game, a silly amount, and no one had that bug once during testing. It's just as annoying for us as it is for you guys, but as I've said elsewhere we unfortunately don't have time to go back and fix it.
@SuperFireAnt I actually like the inclusion of the market; having the things people say change as you become more and more famous is a nice touch, as is the crowds that soon follow you around.
@Dibbler2 you misunderstood me; I'm not losing the battle, I'm launching an attack of 10 units against 1, after the battle, the defender still has one remaining, but I now have 5 in the attacking colony; why would 5 units remain in the attacking colony if I lost the battle?
the battle system is so frustrating... if a territory with 10 units attacks one with 1, how can the result be attack has 5 and defender has 1 remaining, while the territory does not change hands... why am I giving up the battle?
Thank you, but I can't really defend the sticky bug. If you check out the credits we show how many people beta tested the game, a silly amount, and no one had that bug once during testing. It's just as annoying for us as it is for you guys, but as I've said elsewhere we unfortunately don't have time to go back and fix it.