It seems to have problems accurately sensing key events for me. It would wind up thinking that up or down were held down when they weren't. This rendered the game unplayable.
Good game concept, but the execution needs polishing. Once time gets down to about 1.3s, it becomes impossible because you can't click while it's moving up, but it starts to move up again almost as soon as it's done moving up, so there's really only like 0.1 seconds where you can click.
There are similar problems in other modes. I like it, but I hope that the authors work out the kinks.
This is a Bust-A-Move-style game where you move left-right instead of rotating back and forth. That part is pretty reasonable, but the problem is that once you get to about level four or five, winning becomes quite difficult because it always gives you all of the colors, even if there are none of that color left on the board. I lost on this last level because there were two reds on opposite ends and I kept only getting the other colors. I gave it a 2/5. I would up it to a 4/5 if that were changed.
This game is really dull. When I just keep buying everything I can, I keep winning. I wind up losing because I get bored of just clicking and clicking for 20 minutes and give up on anything different ever happening.
I give up. I've played the final level twice now. I would have no problem except that everything keeps needing so many repairs that I often go two or three days without building or upgrading anything. The last try, I managed to get 97%. I would've won, but my level 2 supermarket suddenly needed 95,000 worth of repairs on the second to last day, and I didn't have the money, so it wound up destroyed. The last level is too random and frustrating.