Seems the devs aren't really good at balancing things out. Difficulty is not equal to have the ennemy randomly cast a spell killing someone instantly (seen on both fights and lama). Add this terrible fight system to the elementary school scenarii and dialogues, and you got to wonder how it got rated high enough to get badges...
The in-game achievement series "buy and win" says it all...
Winning might not be the right word in a game where you basically only have to click on the quests from time to time, and just watch as it gets auto-path/auto-fight/auto-completed.
Add a little bit of auto-training and you get an auto auwful game.
Although the concept is really nice and I enjoyed playing this game for a while, it really lacks any balance in anything it promotes.
At the beginning, your objective in combat will be to be weaker than your opponent (in theory, so that you can hit them first and kill them in one turn without being hit)
In economy, when you reach high cargo capacity, buying something anywhere makes the price rocket there. So just buy something in A, go to B, then back to A and sell. Total profit for moving things around and bringing them back home can be up to 100% of the original price of whatever you bought.
This might need a little tweak.
And with all that gold you'd expect to be able to buy a whole fleet to defeat the flying Dutchman, but no, you're just condemn to watch it destroy a fully upgraded (with in-game achievement and maxed too) ship of the line every turn and obliterating you in 3 turns.
Trully a nice concept, but complete lack of any balance make this game awful.
There is a bug with the "chess" advanced training fuction :
it will only give you 1 point in intelligence instead of 2, so it's better to stick to the basic "read" training for your mages.
Also, the facility upgrade "muscle mania" doesn't actually improve training at all. Better build other things first.
I have a bug that seem to be common since it already happend to me 4 or 5 times. An item desciption helper keeps in game on my cursor and won't disapear. Playing a whole game with this is rather annoying, as much as restarting to see the bug occur one more time actually.
I like this game, though the card system is completly random...
Went to last battle with 7 cards... Just impossible, even fully upgraded when you lack 1 unit spot and 2 spells.