You know what would be nice? Not seeing yourself waiting for the customer eating them when you serve them. The process is frustratingly long and annoying when you discover that the other orders are overcooked
*Checks the store* Look through the weapons...Non can be bought by silver coins. *Scrolling down* Oh wait I found some but they're sorta crappy. Come on, you want me to log on 755 days to get a gold weapon without getting Kreds?
Seriously? What happened to the "charge". Shouldn't each side get one after each quarter of the time is gone? Why do I find myself constantly outmatched when the enemy gets like 4 charges and I only get 1...
Multiplayer can be fun but the laziness of just adding a de-bug is just irritating as hell.
E.g There's this medic who has 0 health and still alive causes my units just to attack him and not the units behind him, which results me in losing the game. After 2 more of those situations Me: F*** this...
Don't want to sound like a critic here, but the lack of innovation can make this game really frustrating and pretty much the same/worse then the protector series . I don't know if my guy got brain damage or he's just crippled, but missing that much with an axe? I didn't care so much until I found out the hit chance percentage even for the weakest attack is 55%? Are you serious? Aleast I managed to kill one skeleton ._.
And The fact that I can't use potions while roaming dungeons-omg nevermind that, but then I found out "In order to make space for other items, you had to dump some stuff e.g potions and other items.
Come on now, 1 lone ship against 10, then 10 more and finally another 10 more. Do you know how much lag you have to withstand when 5 of those enemy ships fire? Lower the settings didn't really help scratch when I reached lvl 11 since they didn't even rain cannonballs at me, they rained down a hell full of lag
"Hey, you know what? I'm not gonna aim there because there's a load of monsters there, I'm just gonna wait here until they kill me..." Great game definetly worth a shot...but why put in the range system? Some enemies goes onto the side and my guys can't even aim neverthless register the hits