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Game comments and reviews
Jan. 16, 2012
So, it's pretty much a crapshoot when you finally get the quest to break your ship apart. Had I known that were going to be an objective, I wouldn't've pumped anything into armor.
Dec. 13, 2011
So, I definitely not only played this-- I spent sixteen minutes and thirty-five seconds of my time playing it to completion.
Nov. 28, 2011
The not-too-distant zombie apocalypse, wherein all survivors must learn to either cope with terrible gas mileage or die trying.
Sep. 04, 2011
I'm just getting a black screen after I talk to the wizard.
Sep. 01, 2011
I'm having a really hard time regaining control of my plane after it gets damaged-- which means I usually suffer even more damage trying to recover, which exacerbates it further. If controlling my plane weren't so frustrating, this game would be a five.
May. 19, 2011
Third level of Red Nebula = Nightmare Mode.
May. 18, 2011
Boing, boing, boing. Trapped as many balls as I could. Sounds dirty.
Apr. 18, 2011
Break through first door, immediately hit cop.
Am I the only person that didn't want to upgrade the Armor Games intro?
I've leveled up my jumping, and now I keep getting caught in the terrain. :[
Jul. 12, 2010
I really like this game, it has plenty of potential, but it needs a bit more refining. The mouse-aiming is still pretty wonky.
Apr. 26, 2010
Neat, simple game. A great premise, but it needs work. What little interaction there is, isn't too satisfying. Not to mention that to beat the game, all you have to do is park your tanks at a factory and just keep building until you're ready to rush the opposing factory.
Sep. 03, 2009
I would love some backstory here, but that just might ruin the artistic quality of it. You know only as much as the runner does, and that's perfectly okay. You're a joe-blow office rat, trying to outrun the apocalypse. In short, MOAR, PLOX. What you've done with the concept of the one-button sprint'n jump is absolutely brilliant.
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